Complete solution for procedural “Cube Voxel” terrain! Includes in-game Build Mode, Save/Load system, Dynamic pathfinding, Water shader, MiniMap, and a variety of art assets.For URP user: Please read the instruction in "URP" folder for how to install URP version.We offer 50% discount for 2 weeks!Full Solution for Procedural “Cube Voxel” TerrainThis package offers everything you need for procedural “Cube Voxel” terrain, compatible with both the Built-In Render Pipeline and URP. Runs smoothly on mobile platform,Features:Customizable Terrain: Randomly generated terrain with detailed customization settings.World Map Integration: Use a texture to apply different visual styles across the game world.In-Game Build Mode: Allow players or developers to build and delete cubes in-game to make a minecraft-like game.Dynamic Pathfinding: Low-cost system with no pre-baking required.Toon Shading Water Shader: Includes a beautiful water shader and particle effects.Save/Load Functionality: Preserve both generated terrain and player-created cubes.Customizable Cubes: Easily create your own cubes using provided tools.Mini Map UI: Lightweight and customizable, no render texture needed.Assets Included: 50+ pre-made cube assets and 60+ prop assets.Easy Prop Integration: Quick setup for custom prop models.Optimized Performance: Designed for efficiency and high performance.Detailed Documentation: Comprehensive guide for setup and use.Full playable demo:Product website linkArt assets will look best with "Linear" Color Space, you could change this setting in "Project Settings > Player > Other Settings > Color Space"Everything shown in the demo, videos, and screenshots is included in the package.Note: For Built-In Render Pipeline, Unity PostProcessing is required for demo results.