
VR Gesture Detection System for Unity | Real-Time Gesture Recognition for VR/AR Apps.
VR Gesture Detection is a package that provides real-time gesture recognition for virtual and augmented reality.Ensure these are installed and up to date:Unity Sentis (Updated from Barracuda): For running the machine learning models used in gesture detection.OpenXR: For accessing VR headset and controller input data, ensuring compatibility with a wide range of VR devices.VR Gesture DetectionVR Gesture Detection is a cutting-edge Unity asset that delivers high-performance gesture recognition for virtual reality applications. Now fully compatible with Unity 6 using Sentis inference engine, this system provides seamless integration with OpenXR, Meta's OVR, and other VR frameworks.Key FeaturesUnity 6 Ready: Upgraded to use Unity Sentis for neural network inferenceCross-Platform VR Support: Works with OpenXR, Meta Quest, SteamVR, and more90+ Pre-trained Gestures: Extensive library of common VR movementsEvent-Driven Architecture: Easy integration with existing Unity projectsHigh-Performance: GPU-accelerated processing optimized for VR environmentsComprehensive Documentation: Detailed guides for setup and implementationGesture LibraryOur extensive gesture library includes, but is not limited to:Combat moves: uppercuts, punches, dodgesSports actions: bowling, frisbee throws, paddlingHand signals: claps, waves, timeoutsBody movements: running, swimming, duckingUse CasesSports Simulation: Implement realistic paddleboarding, fishing, bowling, and moreCombat Games: Create gesture-based weapon spawning, aiming, and fighting mechanicsCharacter Control: Natural locomotion through swimming, running, and other movementsTraining Applications: Develop interactive learning environments with precise gesture recognitionCreative Tools: Enable intuitive controls for VR art and design appsWhy Choose VR Gesture Detection?Cutting-Edge Technology: Uses the latest Unity Sentis neural network frameworkCross-Platform: Compatible with all major VR platforms and frameworksPrecision & Speed: High accuracy detection with minimal latencyEasy Integration: Simple setup process with clear documentationExample-Rich: Multiple demo scenes showcasing various implementationsCustomizable: Adapt the system to your specific project needsOngoing Support: Regular updates and responsive assistanceSample Implementations IncludedFightingTest: Combat mechanics with gesture-spawned weaponsFishing: Realistic fishing simulation with casting gesturesPaddleBoard: Natural paddleboarding locomotionSimpleTest: Basic gesture detection testingSpawnItems: Object creation with throwing gesturesCharacterControl: Avatar animation with gesturesComplete Gesture ListBasic Posesidleidle movementhold arms outhold arms uphold arms forward palms uphold arms forward palms downHand Movementsupper cut right handupper cut left handpull down right handpull down left handright hand circleleft hand circleright hand throw overhandleft hand throw overhandsuper punch rightsuper punch leftwaving right handwaving left handlook palm rightlook palm leftfacepalm right handfacepalm left handArm Movementscross armsuncross armsextended arm circlesrowingTwo-Handed Gesturespush two handsupper cut two handsclapapplausepull down two handstimeout two handsarms pound centeryin yangjazz handsorb hands rotatewindmill armsjump rope circleshand circles downright side two hand scoopleft side two hand scoopreverse yin yangtwo hand throw overhandtwo hands push upwardtwo hands push downwardhands open skywardhands open groundwardhands open right sidehands open left sidehands draw hearthands draw trianglehands draw squareclap above headclap below waistclap behind backclap right sideclap left sidespiral hands upwardspiral hands downwardSport-Specific Motionspaddleboard stroke rightpaddleboard stroke leftpaddleboard reverse stroke rightpaddleboard reverse stroke leftdraw bow rightdraw bow leftreeling in right handreeling in left handthrow fishing line rightthrow fishing line leftfishing line precast rightfishing line precast leftbowling rightbowling leftbowling two handsfrisbee throw rightfrisbee throw leftfrisbee throw two handsrunningbreast strokeunderwater swimlasso rightlasso leftDirectional Swipesright hand swipe acrossleft hand swipe acrossright hand swipe upright hand swipe downright hand swipe Lright hand swipe Rleft hand swipe upleft hand swipe downleft hand swipe Lleft hand swipe Rright hand waving faceleft hand waving faceHead Movementsyes nodno head shakeTool-Based Gesturesshovel dig rightshovel dig leftshovel throw rightshovel throw lefthammering right handhammering left handMiscellaneous Gesturesdodge leftdodge rightduckWith more gestures being added regularly!System RequirementsUnity 2020.3 or later (Unity 6.x recommended)Unity Sentis packageCompatible VR headset (Meta Quest, Valve Index, HTC Vive, etc.)Transform your VR applications with VR Gesture Detection - where every movement matters!Technical SpecificationsUtilizes Unity Sentis for efficient ML model execution (Unity 6 compatible)Lightweight and optimized for VR/AR performanceCompatible with major VR/AR platformsRegular updates with new gestures and optimizationsReal-time gesture detection using machine learning modelsSeamless integration with Unity's XR frameworkSeamless integration with Meta's OVR frameworkSeamless integration with VRIFDetailed documentation for easy setup and usageExample scenes demonstrating core functionalitySupports head and hand trackingConverts gestures into encoded images for detectionEasy configuration through Unity InspectorWorks great in Mixed RealityGPU-accelerated inference for optimal VR performanceThe VR Gesture Recognition package leverages AI/ML techniques for accurate real-time gesture detection. By using machine learning models trained on various XR/VR gestures, the system converts user movements into encoded images that are analyzed to identify specific gestures. This AI-driven approach ensures high precision and responsiveness, enhancing the user experience in VR applications. The Unity Sentis neural network library is utilized to run the trained models efficiently within Unity 6, providing seamless integration, robust performance, and GPU-accelerated inference for optimal VR experiences.