The Aftermath Environment (Medieval, Village)
Leartes Studios
$79.99
(no ratings)
Date |
Price |
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Date |
Price($) |
08/07(2024) |
79.99 |
08/07(2024) |
39.99 |
08/21(2024) |
79.99 |
11/23(2024) |
79.99 |
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The Aftermath Environment with 293 Unique MeshesThis package is designed for these three render pipelines: HDRP ,URP and Built-in render pipelines. Materials are created with shader graphs that support HDRP, URP and Built-in pipelines. The package was uploaded as an HDRP file. You can import the URP and Built-in file in the package to use in your project.The Aftermath Environment with 293 Unique Meshes. Including all showcased and high-quality assets. With a good level of detail and optimized for Game Ready Projects.As midnight draped its inky cloak over the village, the full moon bled an icy luminescence onto the skeletal rooftops. Wind, the sole restless sentinel, howled through shattered windowpanes, weaving sorrowful moans among the hollow houses. A silhouette, cloaked in the hush of the night, stepped across the overgrown threshold, boots kicking up whispers of dust where forgotten laughter once danced. Each creak of a floorboard, each rustle of unseen leaves, was a whispered dare thrown at the face of the unknown. In this village, where moonlight carved shadows into phantoms, a dance of courage and curiosity was about to unfold, etched not on moonlit stone but on the canvas of a heart unafraid to defy the whispers of the wind.Creative Direction by Leartes Team, Environment made by talented Artist “Lucas Henrique” If you want to populate your game environments or any kind of Virtual Production levels here is the pack you get and use to get high-quality visuals and well-optimized assets.For all your promotional requests, technical support needs, suggestions please create a ticket.Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDITFeatures:293 Unique MeshesAttention to Detail / AAA QualityControllable parameters in MaterialsHigh-Quality AssetsGame ready/OptimizedUnique Concepts of AssetsHigh Attention to DetailsMaterial Variations For Some AssetsTexture Sizes:409620481024Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assetsCollision: Yes, Custom collisions for complex assetsLODs: Yes, 4 LODs for complex assetsAverage Poly Count: around 1K up to 240KTexture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, OpacityMaterials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.Props: Barrels, Ballistas, Bonfires, Bottles, Candles, Carriages, Rocks, Fences, Guts, Sacks etc.. [Resolution 2048x] [Base Color, Normal, Roughness, Opacity, AO, Metalic]Architecture: Ground, Wood Log Wall, Door, Windows,Thatch Roofs etc. [Resolution 2048x] [Base Color, Normal, Roughness, Opacity, AO, Metalic]Number of Meshes: 293 Unique MeshesNumber of Materials: 86Number of Textures: 216Supported Development Platforms: All Platforms