Synty ANIMATION - Sword Combat
Synty Studios
$59.99
(no ratings)
Date |
Price |
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Date |
Price($) |
08/06(2024) |
59.99 |
08/06(2024) |
41.99 |
08/20(2024) |
59.99 |
10/17(2024) |
41.99 |
10/24(2024) |
59.99 |
11/23(2024) |
59.99 |
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Compatible with Synty POLYGON characters. This pack contains 105 hand crafted animations, with Synty's trademark quality.This pack features meticulously hand-crafted animations that will accelerate your workflow by providing a cohesive collection of motions, designed to integrate easily with other Synty ANIMATION packages.Complete with 105 Sword Combat essential animations – including light and heavy attacks, fabulous flourishes, dramatic deaths, lively leaps and more. Each with multiple animations and smooth transitions so your characters will move with ease.Witness your characters come to life with immersive fluidity as you unleash the power of sword combat into your creations!Q: Does this pack work with Mecanim?A: Yes! However, this pack only supports standard POLYGON characters, POLYGON Kids, and POLYGON Big Rig characters. ANIMATION - Swords Combat animations make use of a prop bone, an extra bone added to the hand. You may need to retarget the animations using third-party tools to get the prop bone to animate correctly on other characters.Q: Can I use this pack with ANIMATION - Base Locomotion?A: Yes, documentation is provided to guide you in blending ANIMATION - Sword Combat with ANIMATION - Base Locomotion. There's an example animation controller included in the pack, as well as transition animations for integration with Base Locomotion.Q: Do these animations work with characters in Synty POLYGON packs?A: Yes! These animations are designed to work with standard POLYGON characters, POLYGON Kids, and POLYGON Big Rig characters.Q: Do these animations work with characters in Synty SIMPLE packs?A: No, these animations do not work with SIMPLE characters.Q: Can I use the animations on my own custom rig?A: ANIMATION - Swords Combat animations make use of a prop bone, an extra bone added to the hand. You may need to retarget the animations using third-party tools to get the prop bone to animate correctly on other character rigs even when using mecanim.