AFS - Desert Sandbox 2
Aquarius Max
$70.00
(no ratings)
Date |
Price |
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Date |
Price($) |
08/01(2024) |
70.0 |
08/01(2024) |
49.0 |
08/15(2024) |
70.0 |
09/18(2024) |
35.0 |
10/02(2024) |
70.0 |
11/23(2024) |
70.0 |
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Featuring a vast supply of desert models, props, bazaar pieces, palm trees and plants, water shaders, interior compatible houses: all to build a great variety of Desert like environments!This package requires Shader Graph to use the custom shaders for the trees and water!And post processing should also be installed too!This package is part of the AFS series (Aquarius Fantasy Series). It is a new prefabs package, and a better version similar to an older pack of mine from several years ago called Desert Sandbox.***Please note, you'll need Shader Graph installed first in order to use the custom shaders for the Water and Trees! If you do not have Shader Graph installed, then they will show pink in the scene! Also dont forget to add in some Post Processing into your install too!If you are familiar with my AFS packs, then you'll know that this one also packs a punch. With similar texturing style as the AFS packs, this whole series blends together perfectly for a wide variety of scene creations!We've started out in the sandy wastes of the Orcs, moved into the deep forests of the FAE. We continued our journey into the high mountains and plains, finding the land of the High Elves, and deep underground lives the Dark Elves. If youve seen the Medieval Mega Pack Volume 2, then you have the humans faction at your disposal, and now more environments to mix it up in the vast Desert!-------------------------------------------------Whats included?314 Modular Prefabs!18 houses (with full interiors!)38 house details and other structures14 palm trees8 plants19 assorted rocks15 barrels and crates5 baskets24 city walls pieces10 lighting objects34 market stall pieces and prefabs30 carpets, rolled and and flat15 food crates4 instrument prefabs13 misc house wood pieces24 urns and pottery10 fancy pottery26 scaffolding pieces7 tables and chairs1 Full size demo scene as seen in the video and screenshots!- About 95% of all prefabs included are brand new, made just for this pack!- I have brought in around a couple dozen pieces from my Mega Medieval Marketplace to help with fillers in this pack, and have retextured them to fit this pack's style.- This pack has been made using Built-in.- There are two key shaders in this pack, one for custom water, and the other for custom Leaves on the trees. If you have some knowledge of using Shader graph, than you shouldnt have many issues converting this pack to another pipeline. But at this time, it will stay for built-in only by default!- Shader Graph is required to have in your project for these custom shaders to work!Texturing consists of mostly 2048 res textures, with some exceptions at 4096 res.Most materials are just standard materials, with some being Particle lit surface materials, so if you have the need to try to attempt other pipelines or wish to change up the materials, then you should have minimal issues doing so.Poly counts range from a medium to high for this pack.LODs are included on most prefabs, with multiple stages of LODs depending on their complexity.House models (most with full interiors) can range from 10k tris - upwards of 50k tris.small fillers can range from 100 tris, to 10k tris depending on their complexities.all prefabs have colliders as needed. Some shapes keep mesh colliders, but a lot of custom box, capsule, and sphere colliders have been set up.very small props, especially table top props have no colliders to save on data, as they wouldnt need collisions since you wouldnt be colliding with them anyways.All houses are pre-built, and not as modular as i have done in the past. But most have full interiors with moveable doors that you can set up for moving easily in and out of the houses, or instance them depending on your game style.Plenty of pieces have been custom textured accordingly, with pbr materials. The house models and other large structures are using tileable texturing for their walls, so you can swap them out as needed with any tileable textures at your disposal for more variety to your scenes!