【パブリッシャー丸ごとセール第101弾】9月6日 0:00 〜 9月12日(木) 23:59まで
Archanor VFXのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Super Confetti FX』$11 => FREE(9月12日 23:59まで無料)
クーポンコード:ARCHANOR
【September Surprise sale】⏰️ 9月5日 〜 9月18日 23:59まで NEW!!
9月のサプライズセールが始まりました🎉 ゲーム開発に役立つ200以上のアセットが50%オフ
✅️ 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『DELUXE DEV DREAM: 3D UNREAL ENGINE AND UNITY MEGA BUNDLE 4000+ ASSETS』 ⏰️ 9月10日(火) 3時まで
注意:アンリアルエンジン多めなバンドルです。UnityはHDRP
UE→Unity変換アセット所有者にオススメ「Exporter for Unreal to Unity 2024」
『GAME CREATOR MEGA BUNDLE』 ⏰️ 9月11日(水) 3時まで
RPGツクールやUnity2Dゲーム開発に使える100以上のアセットバンドル
価格:$20で110アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
This is a Lizard-like character model, with a demo level of part of a castle.Behold the Lizard Girl. She has animations and a fort all to herself. The character is somewhat customizable, with being able to remove clothes. This is mostly for the sci-fi fanatics who are into aliens and extraterrestrials but can blend in with the crowd with its modern clothes. :D Here are the Bones that are on the character mesh: master - master/Reference - master/Reference/Hips - master/Reference/Hips/Spine - master/Reference/Hips/Spine/Spine1 - master/Reference/Hips/Spine/Spine1/Spine2 - master/Reference/Hips/Spine/Spine1/Spine2/Neck - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/HeadEnd - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/RightEye - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LeftEye - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw/TongueR - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw/TongueR/TongueF - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw/LipLowerR - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw/LipLowerL - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Nostrils - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LipUpperR - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LipUpperL - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LipCornerR - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LipCornerL - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/BrowInnerR - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/BrowInnerL - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/BrowOuterR - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/BrowOuterL - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/UpperLidR - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/UpperLidL - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LowerLidR - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LowerLidL - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/CheekR - master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/CheekL - master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder - master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm - master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm - master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand - master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase - master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandThumb1 - master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandThumb1/RightHandThumb2 - master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandThumb1/RightHandThumb2/RightHandThumb3 - master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandThumb1/RightHandThumb2/RightHandThumb3/RightHandThumb4 - master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandMiddle1 - master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandMiddle1/RightHandMiddle2 - master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandMiddle1/RightHandMiddle2/RightHandMiddle3Number of textures 65Texture dimensions: 2048x2048Polygon count of LizardLady: 66,223Polygon count of LizardLady's DemoLvl: 107,321Minimum polygon count: 66,223Maximum polygon count: 161,340Number of meshes/prefabs: meshes 6, and 6 prefabsRigging: YesAnimation count: 4Animation type list WalkingAnimation, IdleAnimation, Idle2Animation, ClimbingAnimationUV mapping: NoLOD information (count, number of levels): 0Types of materials and texture maps (e.g., PBR): You will have ambient occlusions, normals, height, roughness, metallic/specular, and mask maps
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