【パブリッシャー丸ごとセール第101弾】9月6日 0:00 〜 9月12日(木) 23:59まで
Archanor VFXのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Super Confetti FX』$11 => FREE(9月12日 23:59まで無料)
クーポンコード:ARCHANOR
【September Surprise sale】⏰️ 9月5日 〜 9月18日 23:59まで NEW!!
9月のサプライズセールが始まりました🎉 ゲーム開発に役立つ200以上のアセットが50%オフ
✅️ 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『DELUXE DEV DREAM: 3D UNREAL ENGINE AND UNITY MEGA BUNDLE 4000+ ASSETS』 ⏰️ 9月10日(火) 3時まで
注意:アンリアルエンジン多めなバンドルです。UnityはHDRP
UE→Unity変換アセット所有者にオススメ「Exporter for Unreal to Unity 2024」
『GAME CREATOR MEGA BUNDLE』 ⏰️ 9月11日(水) 3時まで
RPGツクールやUnity2Dゲーム開発に使える100以上のアセットバンドル
価格:$20で110アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
Hig Water System is a ocean surface asset for Unity, designed to deliver realistic ocean rendering for various game types, especially naval battle games without requiring complex setup.Hig Water System is a comprehensive ocean surface asset for Unity, designed to deliver stunning and customizable water effects for your game. It combines ease of use with advanced features, making it ideal for a variety of game types, especially naval battle games.Key Features:Configuration Manager: Provides an intuitive interface to easily adjust water properties and settings, allowing for quick customization without the need for complex adjustments.Reflection and Refraction: Implements camera-based inverted reflections and realistic refraction effects, enhancing the visual realism of the water surface.Edge Foam: Utilizes depth detection to generate dynamic foam effects at the water's edge, adding a layer of realism to the shoreline and interacting objects.Waterline Effect: Creates a distinct visual separation at the water surface, providing a clear demarcation between above and below water views.Buoyancy Physics: Simulates realistic floating object behavior, allowing objects to interact naturally with the water surface. Includes the ability to retrieve real-time ocean height at any given position for precise physics interactions.Level of Detail (LOD): Features five levels of detail, optimizing performance by adjusting the complexity of the water rendering based on the camera's distance.Wave Interaction: Employs wave equations to calculate interactions between objects and the water surface, ensuring smooth and realistic wave behavior.Hig Water System simplifies the integration of high-quality water effects into Unity projects, making it an excellent choice for developers looking to enhance their game's visuals with minimal hassle.URP Only: Hig Water System is only compatible with Unity's Universal Render Pipeline (URP).Orthographic Camera Limitations: Underwater effects cannot be correctly rendered in orthographic camera mode.In the development of the Hig Water System, AI and machine learning technologies played a crucial role in enhancing various aspects of the package. Here are the key ways in which AI was utilized:Document Enhancement:AI tools were employed to refine and polish the documentation for the Hig Water System. This included improving the clarity, coherence, and overall readability of the user manuals, setup guides, and feature descriptions. The AI-assisted writing tools ensured that the documentation was professional, clear, and easy to understand for users of all levels.Code Assistance:AI was also leveraged to assist in writing parts of the code. By utilizing AI coding assistants, I was able to expedite the development process, ensuring that the code was optimized and followed best practices. These AI tools helped in generating boilerplate code, suggesting improvements, which significantly reduced development time.
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