Effortlessly access your assets as addressables directly via AutoRef's generated type-safe code.DocumentationNot ready to buy? Try AutoRef - Constants in Code for FREEWhy use AutoRef?You prefer code-oriented game developSuper quick setupNo hassle from managing addressable referencesError protection with typesafetyMemory controlled lazy loading and release of asset referencesGreat for any game. Utilize performant Addressables to optimize your game.Planned ImprovementsSupport more file typesExpose prefab componentsScene loading toolsSave and load selections to file so it's synced with your teamMore demosSupported TypesFile extension - Unity type.anim - AnimationClip.exr -Texture2D.giparams - LightmapParameters.ico - Texture2D.jpg - Texture2D.lighting - LightingSettings.mask - AvatarMask.mat - Material.mixer - AudioMixer.otf - Font.overrideController - AnimatorOverrideController.physicmaterial - PhysicMaterial.playable - PlayableAsset.png - Texture2D.prefab - GameObject.psd - Texture2D.shader - Shader.ttf - Font.unity3d - AssetBundle.uxml - VisualTreeAssetFeaturesGenerate code references for addressables in selected folders.Configure groups of addressables.LimitationsIt’s coupled to your project’s folder structure. Moving bound files may cause code references you’ve implemented to break.Assumes you use the standard Assets root directory.CompatibilityNot tested on Mac or Linux, only Windows