【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Variant Studio XL is the ultimate solution for customizing your Prefabs, Components, and Objects in Unity.🔗 Documentation | Discord | Youtube | Email | WebGL Skate Demo🥝 What is VARIANT STUDIO XL?Whether you're looking for an alternative to Prefab/Material Variants or Editor Presets, Variant Studio XL streamlines the process, allowing you to create and manage variations effortlessly. Skip the headache of writing a script for every little detail.Our tool helps you cut down on repetitive work and spend more time fine-tuning what really matters in your project. Easily set up and manage Prefabs, Components, and Objects variants in Unity.Meshes, materials, and references of any kind can be swapped out, environment lighting changed, prefabs instantiated, audio clips played, Unity events triggered, and component values tweaked on the fly. VARIANT ANYTHING !!!Variant Studio XL is built to be Flexible. It lets you break down your data into parts you can reuse, which makes it easier for teams to work together.Configurations can be applied to children or other instances in a scene. Variant targets can be resolved at runtime using specific tags, IDs, or types and can be extended for custom needs.Whether you're making Games, working on Industrial Projects, building things like Product Configurators for online stores, or tackling other creative tasks, our versatile tool opens up all sorts of options for you. No coding required!⚒️ Core FeaturesConfigure GameObjects and Scenes across all scales, in both Editor and RuntimeAuto-Capture any component variables and shader properties (string, bool, int, float, AnimationCurve, Color, Gradient, etc.)Suitable for a wide range of applications (e.g., character/game skinning, UI menu, environment/scene presets, day/night lighting, action cues, product configurator, etc.)Modular data management mixing Components and Scriptable ObjectsVariant and VariantSet AvailabilitiesTween between configurations/presets or animate using the Unity TimelineAutomatic Thumbnail Generation for Variants and Variant SetsLocalization (MetaSets)Supports Custom Property Scripts & UI, and Third-party PluginsEditor Undo/RedoFull C# Source CodeRegular updates and support🧰 CompatibilityWorks in Editor and RuntimeWorks on All Platforms and All Render PipelinesWorks on IL2CPP and Mono scripting backendSupported on Unity 2021.x and Above (Unity 6 ready)🎉 Third Party ExtensionsFEEL: property change detection & scripts (play, stop, set variables, etc.)DOTween: context/configuration tweening & property scriptsPlaymaker: FSM context & configuration actions, Get/Set (variables, events, states).Visual Effect Graph: property change detection & scripts (play, stop, set bool, float, string, etc.)Post Processing: property change detection & scripts (set values, objects, etc.)📦 Demos IncludedBedroom (Built-in, URP and HDRP)Weapon Switching (URP)Customizable skateboard (URP) WebGL Skate DemoInstantiate & Resolve targets (URP)Timeline Transition & Tweening (URP)Variant Zone Triggers (URP)Create Context at Runtime (URP)If you have any question, please join our Discord Server or send us an Email.CompatibilityWorks in Editor and RuntimeWorks on All Platforms and All Render PipelinesWorks on IL2CPP and Mono scripting backendSupported on Unity 2021.x and Above (Unity 6 ready)Auto-Capture LimitationsAuto-Recording (Editor): functionality is designed to operate with a single selected inspector/GameObject at a time for performance purpose covering most of the properties. However, it can also record simultaneous GameObjects (up to ~50), like Position, Rotation, Scale and Active State. This feature is also only available within the Editor.
▼ Humble Bundle
Software Bundles
AssetStore Price down information
LinkList
copyright © AssetStore Price down information All Rights Reserved.