【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
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クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Save and load in binary. And in real-time!A replacement for BinaryFormatter to read and write the public fields and properties of class objects/scripts using BinaryReader and BinaryWriter.FeaturesSupports most objects and collection types of any size and mix, such as a List>[,,,,,].Can use public properties to safely save and load references like sprites, materials, addressables, or other component data.Read and write real-time asynchronously or with coroutines.Update data in existing GameObjects and ScriptableObjects by reading directly into them.Files are compactly formatted in binary (1 and 0 bits), making them smaller than text-based formats like JSON.Convert objects to a byte array and use with encryption or network transmission.Optionally convert an object into a Base64 string.Device SecurityUses Type safety to mitigate type confusion attacks.Does not read or write fully qualified assembly names to prevent assembly loading attacks.Only creates objects using their default constructor to avoid deserialization attacks.Explicitly does not read or write known unsafe types to reduce information disclosure and remote code execution attacks.File IntegrityUses a CRC-32 hash to detect if data is corrupt or changed.Writes as a temporary file first to avoid corruption while saving.Locks resources in a thread-safe way with SemaphoreSlim and ConcurrentDictionary.Debug LogMessages show read and write data while playing inside Unity Editor.Helpful warnings assist with a bug-free development.Messages and warnings can be disabled and are not compiled with a final build.Supports class/script objects with the following member types:Primitives = byte, sbyte, short, ushort, int, uint, long, ulong, bool, char, float, double, decimal.Collections = Array, Dictionary, SortedList, SortedDictionary, ConcurrentDictionary, List, HashSet, ObservableCollection, Queue, Stack, LinkedList, SortedSet, ConcurrentBag, ConcurrentQueue, ConcurrentStack, BlockingCollection.Generics = Tuple, ValueTuple, KeyValuePair.Unity References = MonoBehaviour (script), GameObject, ScriptableObject.Other = string, enum, Guid, TimeSpan, structs with public members (example: Vector3, Color, DateTime, Quaternion).Polymorphic Collections = dictionary entries can be added for custom object types that need to be created different from their runtime type to support polymorphism.Explicitly does not support the following unsafe types:IntPtr, UIntPtr, Uri, WeakReference, HandleRef, GCHandle, MulticastDelegate.If a public field or property in a class/script object is not supported, that member is skipped with a debug log warning, but all other supported members are still read or written.
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