【パブリッシャー丸ごとセール第101弾】9月6日 0:00 〜 9月12日(木) 23:59まで
Archanor VFXのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Super Confetti FX』$11 => FREE(9月12日 23:59まで無料)
クーポンコード:ARCHANOR
【September Surprise sale】⏰️ 9月5日 〜 9月18日 23:59まで NEW!!
9月のサプライズセールが始まりました🎉 ゲーム開発に役立つ200以上のアセットが50%オフ
✅️ 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『DELUXE DEV DREAM: 3D UNREAL ENGINE AND UNITY MEGA BUNDLE 4000+ ASSETS』 ⏰️ 9月10日(火) 3時まで
注意:アンリアルエンジン多めなバンドルです。UnityはHDRP
UE→Unity変換アセット所有者にオススメ「Exporter for Unreal to Unity 2024」
『GAME CREATOR MEGA BUNDLE』 ⏰️ 9月11日(水) 3時まで
RPGツクールやUnity2Dゲーム開発に使える100以上のアセットバンドル
価格:$20で110アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
API for creating test suites targeting your game implementation for various features to ensure your game is released with high qualityUniTester is a Testing API that performs various types of validation of your Unity game at runtime. Test target different aspects of your Unity project including performance tests, tests related to objects, tests for the camera, tests for audio implementation, frame comparison, as well as others. The asset comes with sample scenes and sample test scripts. The API is implemented in a DLL to include in your unity project for C# scripts. The scripts execute at runtime where some use the MonoBehavior’s Start() and Update() by implementing MonoBehavior classes in the DLL classes. The results are logged to the console and game screen and user Debug.Assert for validation based on results. Thus, you can implement the tests while your game is running to get fine tune details of different aspects of your game while you are running it. The usage of the API is very straightforward. For each test class in the UniTester.dll, you simply need to create an object of the respective test classes, and then call .Start(). This can be implemented in your script’s Start() method or Update() method. To stop the test’s execution, simply call .Stop(). Many tests will perform repeated validations during game execution, so you can see different results depending on what is occurring in your game at that time. Debug Log statements with results and details are logged to the console. Debug.Assert is used to determine PASS/FAIL. If the test FAILs, an error is shown in the console log prefixed with ‘FAIL’ and then failure details.see documentation for each test details and examples.Test API to implement the following test cases with different parameters for testing variants to create larger test suites:* AudioVolumeReachMovingSourceTest* AudioVolumeReachStaticSourceTest* CameraBoundsTest* CameraToPlayerThirdPersonTest* ExistingExpectedObjectsComponentsTest* ExistingExpectedObjectsCountTest* ExistingExpectedObjectsNameTest* FrameRateTest* LightmapBrightnessRaycastTest* ObjectFrameMovementTest* ObjectSpeedTest* PathfindingTest* PlayerLoopTimeTest* ProjectileToFramerateStressTest* SceneLoadPerformanceTest* TriangleMemoryRatioTest* CollisionTest* CommandBufferSizeTest* InputTest* MemoryProfilerTest* PixelColorTest* ProfilerTest* RaycastFirstHitTest* RenderImageCompareTest* TrianglesCountTest
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