
We all know the effects you see when recording screens with a camera. There are waves and circles all over the place. Pixel Shift will recreate this in your project by simulating an actual screen.Supports all render pipelines with Shader Graph support. Use the Render Pipeline converter to convert the sample's materials.Unity 2021LTS or newer recommendedPixel Shift simulates real pixels for your screens, enabling visuals like the Moire effect. This is done accurately, matching a real display's individual pixel layouts.This increases the immersiveness of the experience, especially when simulating how a camera records a screen.Pixel Shift can give you a scalable solution, whether you want to simulate an old plasma screen, modern AMOLED/OLED displays, old CRT TVs, or huge LED walls.Features:Flexible and scalable materialsEasy to use included materialsSupport for grayscale and RGB pixel textures5 popular pixel layouts includedUsable with Render TexturesFully customizable with Shader GraphSupports all platforms (including AR/VR)Optimized for mobile out-of-the-boxSupport Discord | Documentationbase lit shader:2 texture inputs: Pixel texture and main texture1 keyword: static branching for emissionAll parameters are exposed