Bullet Dynamics
Sebastijan Stürmer
$35.00
Date |
Price |
---|---|
Date |
Price($) |
06/26(2024) |
35.0 |
06/26(2024) |
17.5 |
07/01(2024) |
17.5 |
07/04(2024) |
17.5 |
07/05(2024) |
17.5 |
07/10(2024) |
35.0 |
09/18(2024) |
17.5 |
10/02(2024) |
35.0 |
11/24(2024) |
35.0 |
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Bullet Dynamics offers you the fully customizable simulation of high speed projectiles.
It supports Surface Penetration, Gravity, Drag, Air Resistance and Damageable Targets.The bullet simulation is independent of the render pipeline.As the package was developed using URP, Example scene has materials that use Universal Render Pipeline shaders.🎮 Try before you purchase: WebGLBullet Dynamics provides fully customizable, precise, and flexible systems that allow developers to easily integrate this package into their applications.Every component is built with customization and performance in mind, enabling developers to modify the code to suit their specific needs.⚡ Bullet Dynamics is built using Unity Job System and Unity Burst to fully utilize the multithreading, as well as Object Pooling for visuals.Available Environment Settings:GravityAir DensityWindAvailable Bullet Settings:Initial VelocityPenetration AbilityDragDrag Reference AreaMassAvailable Surface Settings:Ricochet AbilitySpeed Loss during PenetrationHit EffectsFeatures:Projectile Simulation: Fast and physically accurate simulation of projectile travel.Surface Interactions: Includes penetration and ricochets.Weapon Zeroing: Calculates the required angle of the weapon to achieve the desired distance.Any questions or suggestions? Feel free to reach me.☝ sturmerbiz+bulletdynamics@gmail.comProjectile Simulation:The simulation does not interfere with the visual representation of projectiles and their effects on surfaces. This allows developers to fully customize the visual aspects of projectiles and their surface interactions independently from the simulation components.Velocity Calculation:Bullet velocity is calculated using the Runge-Kutta method for high accuracy.Collision detection is performed using Raycasts between the current and next bullet positions, ensuring precise hit detection and exit point calculations.Customizability:The code is fully documented and scalable, providing comprehensive comments and explanations.Developers can override any method or class within the simulation, allowing extensive customization to fit specific project needs.Required Unity Packages:Burst (com.unity.burst)TextMeshPro (com.unity.textmeshpro) - Only for Example sceneI used Dall-E for the logo image.