A low-polygon tea lights pack. The pack consists of 9 tea lights (each has a unlit / lit variation / different mesh per variation); each lit variation has a Texture Sheet flame animation that uses Unity's Shuriken particle system for a fairly convincing flame (20 frames of a real candle flame that has been re-touched).
Prefabs are included for all objects.
Mesh colliders have been added for the candle cup and the candle (though a box collider could work well enough / be more performant).
Note: as seen in the screenshots / video, there are presentation plinths and 'tea light' notice stands -- these are included in the pack, though are not considered game-ready (6,100 tris in each plinth); they are just for presentation (completely up to you what you do with them).
As always, the metallic PBR workflow has been used throughout / all models are in .FBX format.