If you are looking for a way to capture and save skeletal movements of a model at runtime, this plugin is the perfect solution for your needs.This plugin allows you to capture the skeletal movements of a model in real-time and save them as animations for future use. Whether you're developing a game or an interactive application, this tool will streamline your animation workflow.There are following ways to save captured movements:serialize into JSONcreate Animation ClipPrimary Use CasesCombine Animations: Merge several animations into a single one.Create Animation Packs: Develop new animations or static pose packs.VR Body Tracking: Generate animations from body tracking in VR applications.Debugging Tool: Debug in-game movements effectively.Getting StartedOpen and run an Assets/DevEloop/AnimationRecorder/Scenes/AnimationRecorderSampleScene.unity sample scene.Press Start Capturing button.Move a character on the scene.Press Stop Capturing button. The animation is serialized into JSON and Animation Clip is created.Press Play Animation button to animate another character with this animation.Supported platforms:JSON serialization is supported on all platformsAnimation Clip can be created only in Unity EditorDetailed docmentation can be found in Assets/DevEloop/AnimationRecorder/Documentation/documentation.html