FoliageRenderer Deluxe Shader
Dicewrench Designs
$44.99
Date |
Price |
---|---|
Date |
Price($) |
06/18(2024) |
44.99 |
06/18(2024) |
40.49 |
07/02(2024) |
44.99 |
10/30(2024) |
19.8 |
11/14(2024) |
44.99 |
11/24(2024) |
44.99 |
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FoliageRenderer Deluxe Shader is a feature rich, super efficient Shader. Fully compatible with Foliage Renderer and all Render Pipelines. Get ready to draw even more Terrain Details even faster.The Foliage Renderer Deluxe Shader will work on any regular Renderer or Unity Terrain. It is also fully Foliage Renderer compatible! But Foliage Renderer is not required to use the Foliage Renderer Deluxe Shader.FoliageRenderer Deluxe Shader is designed to give you more efficient Terrain Detail rendering and complete FoliageRenderer support out of the box. With all the options easy to modify in a digestible, compact Inspector, getting all of your Details looking great has never been easier.The FoliageRenderer Deluxe Shader will work on any Renderer or Terrain Detail, even if you aren't using FoliageRenderer to optimize your Detail drawing (if you aren't... you should be!)You Get:FoliageRenderer Deluxe Shader (BiRP/ URP / HDRP)All BetterShaders Stackable Shader AssetsFunctional Scenes built with Unity Terrain Assets and FR Deluxe Shader MaterialsFR Deluxe on a regular Unity TerrainFR Deluxe with FoliageRendererInteractivity Manager and Components to bend PlantsTexture Packing examplesFor more info on the FoliageRenderer Deluxe Shader, tips, support, and community join the Dicewrench Designs Discord.FoliageRenderer Deluxe Shader Includes these rendering features, presented neatly in a user friendly Custom Material Inspector:Culling ModeZWrite ToggleZTest ModeDouble Sided Normal ModeDistance Based Mesh ScalingY OffsetAlign Mesh to Terrain Shape (FR Required)Vertex Wind Motion (FR Required)Vertex Perspective BendInteractivity BendMesh Normals Modes (Standard, Brush, Sphere, Up)Alpha Modes (Opaque, Cutout, DitherFade)Near Camera FadingDistance Camera FadingGlancing Edge FadingPBR Sliders (Metalness, Smoothness, Occlusion)OPTIMIZED Texturing Modes (UltraLite, Standard, 5 Packed Standard Variants, Expensive)Albedo Tinting (with Noise and Texture support)Normal StrengthOverlay Color Masking with 4 Mask ModesEmissive Texture Support with 2 Mask ModesTerrain Albedo Blending with 4 different Blend Modes (FR Required)WetnessFrostSubSurface Scattering (Simple and Complex Modes)Saturation ControlsDebug Display (Vertex Color preview and Keyword usages)