Pseudo-volumetric deep surfaces shader. Perfect for materials like crystals, gems, or ice.This package uses Shader Graph with Built-In, Universal, and HDRP targets. As such, it is compatible with Built-In, HDRP, and URP pipelines. It is also compatible with Custom RPs that maintain compatibility with Shader Graph rendering.Make simulated deep surfaces like ice, crystals, and gems. Impress players with interesting visuals.Deep Surfaces is a flexible material shader made with Shader Graph. Simulate multi-layered surfaces using parallax occlusion mapping. Make the inside of objects glow by adding emissive glows based on the simulated surface depth. Tweak the surface color, normals, and roughness to get the perfect material.Render detailed multi-layered materials with one shader.Fine-tune the material properties to look like ice, crystals, gems, or any other deep surface.Engage your players with dynamic glows based on simulated surface depth.Includes...1 script for binding a light to the interior surface of the shader2 surface textures1 surface normal texture1 Shader Graph