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A graph based noise function generator, that makes use of Jobs and the Burst compiler to create performant noise algorithms.Requires Xtebs Graph Framework andUnity's Burst/Mathematics/Collections/Editor Coroutines packages.Use cases:If your project requires either performant, complex CPU based noise algorithms or custom noise textures / images, this is the tool for you.These can be used for:Procedural Generation.Gray scaled noise texture creation.How it works:It works by translating noise graphs into a c# file with the relevant burst compatible noise jobs.The graph itself possesses functions that, by cached reflection, are able to instantiate and execute the generated jobs, making knowledge of the generated files classes and fields not needed.Even knowledge on how jobs and the burst compiler works may not be needed.Also includes a job waiting, coroutine based sampler for smooth runtime noise generation.Runtime noise graph manipulation:Changing the nodes fields values (like the seed, scale, octave count, etc...) during runtime is allowed, and doing so will also change the noise output.Changing node connections however is not allowed as that would require a rewrite and recompile of the jobs. Supports 1D all the way up to 5D Noise.Noise graphs automatically generate Burst compiled noise jobs for all 5 dimensions whenever relevant changes are detected.Full noise library source code included.See how noise is done, and what the noise generating nodes are actually doing.Heavily customizable noise generating nodes.Perlin Value & Gradient, Simplex Value & Gradient, and Voronoi generators are available, along with their tile / period versions.All these are fractal / octave count based, with some having the option for turbulence.Per node noise output extraction:Need output values from a middle step within the noise algorithm? Grab it from its respective NoiseNode / Port.Example use case can be found on the per node 2D texture preview.Per node 2D texture preview:Choose preview location, size, resolution, and dimensionality.These previews are based on the selected number of dimensions:1D -> Stretched 2D Texture.2D -> 2D Texture.3D, 4D, 5D -> Sliced Sample to 2D Texture.Per node 2D texture exporter:Export your node's output noise, with the same customizable parameters as the node texture preview, along with some premade resolution templates (2048px, 1080p, etc..), to either a .png or .jpg file.Easily create custom nodes by derivation / method overriding.Need a custom noise operation not available in the current selection of nodes?Create one yourself by deriving from Noise Node and overriding the relevant methods.Supports most of Xtebs Graph Framework functionalities:SubgraphsKnotsBox SelectionEtc..
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