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『AUDIO ARCADE: THE DEFINITIVE COLLECTION OF MUSIC AND SOUND FX FROM OVANI SOUND』 ⏰️ 7月16日(火) 3時まで
Empower your level design process with Simple Boundary, effortlessly constructing world boundaries and object block-outs in mere clicks.Simple Boundary is your essential level design companion for Unity. Simplify the creation of invisible barriers and block-outs with precision and ease.Key Features:Versatile Boundary Types: Choose between two boundary types tailored for both performance and advanced operations, ensuring flexibility in your design process.Intuitive Control: Manipulate boundary control points effortlessly using intuitive Scene View tools. Add, move, or insert control points with just a few clicks, streamlining your workflow.Dynamic Collider Generation: Experience seamless runtime collider generation based on your defined control points. Whether utilizing primitive colliders or optimized mesh colliders with 4 tris or 12 tris, expect optimal performance every time.Customizable Properties: Fine-tune collider width, height, and offset to suit your specific needs, granting you precise control over your level's boundaries.Looped Boundaries: Create enclosed boundaries with one toggle, perfect for environments limiting players in a specific area.NavMesh Integration: Seamlessly toggle into NavMesh Bake Mode with a single click, facilitating painless NavMesh generation for enhanced navigation within your scenes.With Simple Boundary, empower your level design process and elevate your Unity projects to new heights!BoxBoundary:Exclusively utilizes primitive colliders for optimal performance, ideal for scenarios where performance is paramount.Limitations: Lacks advanced functionalities such as rotations or individual control over Y position adjustments for control points.MeshBoundary:Incorporates both Capsule Colliders and Mesh Colliders for enhanced versatility.Mesh Colliders: Adapts to various scenarios, employing 4-tri double-sided quad meshes when width is zero and 12-tri sheared box meshes for width greater than zero.Maintains minimal triangle counts to mitigate performance impact.Advanced Functionality:Control Over Y Position: Allows customization of Y position for individual control points, facilitating the creation of slopes.Rotation Support: Supports rotation with parent objects; however, local rotations are not supported.NavMesh Integration:NavMesh Bake Mode: In NavMesh Bake Mode, Simple Boundary generates colliders as child GameObjects, augmenting them with MeshFilter and MeshRenderer components. This ensures seamless integration with NavMesh surface baking, treating them as obstacles during the process.
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