Decal Splines lets you draw continuous decals like roads, paths, blood trails, cracks, track and road markings onto any 3D surface with any orientation. A seamless decal is formed along a spline.The main shader uses stencil buffer bit# 8. An alternative bit can be used by altering the shader code. A non stenciled shader is provided as well, however this one may have visual artifacts when used with transparency.✔️How to usePlacement works intuitively in the scene view. Just click on any surface to place anchor points and form the spline that drives the decal. Editing is just as easy, just click and drag the handles to manipulate the curve. Rotate the Decal Spline to project in any direction. Auto snapping helps the decal stick to your scene’s surfaces.Using render layers you choose which objects are drawn on and which are excluded.✔️Library of 100+ styles includedDirt roadsHiking trailsAsphaltSidewalksFoot printsTire tracksSkid marksLinesStripesArrowsZebrasStainsBloodCracksGraffitiCurbsRacing stripesAnd more...✔️FeaturesSeamless decalsSplines2D and 3D stylesFull source codeScene view editingAuto snapProjection depth controlRendering Layers supportOrganize styles by themePBR ShadersCustomizable color scheme.User friendly UISet orientation.✔️ExpandabilityAdd your own styles by simply importing a texture and setting the style's perimeters. Configure your style’s width, curviness, resolution and material to determine its behavior and look.✔️DesignThe low performance impact lets you add heaps of detail in both URP and HDRP games.With this much freedom you gain complete artistic control over the placement of your decals. Real time manipulation helps you iterate over different design options and create stunning environments. Adding details to your levels makes them visually interesting and appealing, Decal Splines lets you add detail quickly and easily.