Effortlessly access your resources directly via AutoRef's generated type-safe code.DocumentationWhy use AutoRef?You prefer code-oriented game developSuper quick setupNo hassle from managing resource referencesError protection with typesafetyMemory controlled lazy loading and release of asset referencesGreat for indie games. Whereas large asset heavy games should use "AutoRef - Addressables in Code" (Coming soon)Planned ImprovementsSupport more file typesExpose prefab componentsScene loading toolsMore demosSupported TypesFile extension - Unity type.anim - AnimationClip.exr -Texture2D.giparams - LightmapParameters.ico - Texture2D.jpg - Texture2D.lighting - LightingSettings.mask - AvatarMask.mat - Material.mixer - AudioMixer.otf - Font.overrideController - AnimatorOverrideController.physicmaterial - PhysicMaterial.png - Texture2D.prefab - GameObject.psd - Texture2D.shader - Shader.ttf - Font.unity - SceneAsset.unity3d - AssetBundleFeaturesGenerate code references for resources in selected folders.Convenience methods for loading and unloading resources.LimitationsIt窶冱 coupled to your project窶冱 folder structure. Moving bound files may cause code references you窶况e implemented to break.Assumes you use the standard Assets root directory.CompatibilityNot tested on Mac or Linux, only Windows