Ahab's Characters: Female#2
AhabDev
$34.99
$44.99
22%OFF
(no ratings)
Date |
Price |
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Date |
Price($) |
05/20(2024) |
44.99 |
05/20(2024) |
40.49 |
06/03(2024) |
44.99 |
07/16(2024) |
34.99 |
11/21(2024) |
34.99 |
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Realistic model of a female young adult with a twist. Perfect for various types of settings including action/hack&slash/zombie....👉NOW INCLUDING A FREE COPY OF AHAB BONES, THE DEFINITIVE TOOL TO SIMULATE DYNAMIC AND SPRING BONES FOR YOUR RIGGED HAIRS, SOFT BODY PARTS, RIGGED CLOTHES, ETC.!All screenshots are captured directly from Unity, with no post-processing—just custom shaders and proper lighting. A close-up demo scene is included to showcase the character under specific lighting conditions for each of the RP.Character and clothes are included as a single Skinned Mesh. Character's body is fully completed. For demo purposes, hand-painted occlusion masks are used to hide skin poking through problematic garment areas. To adapt the character to your needs (delete occluded faces, change clothes, etc.) you may use a third-party software to edit the meshes. Check my YT CHANNEL HERE for specific videos about that.⭐Features⭐Facial Blendshapes: Over 200 included!Custom Expression Manager included to create endless facial expressions from the runtime. Check the video for more info.Rigged hair included (if any).Fully rigged humanoid skeleton. Additional bones included to apply physics to specific garments (if any), such as backpacks, gun holsters, ribbons, etc.Hair and backpack already have Ahab Bones applied!. Check the demo video HERE.🎉 🎉Stay tunned for more characters to come!🎉 🎉Keynotes about the custom shaders used:The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.Individual cutout masks to address clothes poking through in a straightforward manner.An overall optimization and simplification of variables.Skin pseudo-decals support.Customized Shaders' GUIs.Eye decals to give a unique touch to your characters' gaze!Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).About the textures:PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).Avergae size: 2K-4K.Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.Polycount:Blazer, 8534 vertices, 8424 polygonsBody(brows are attached), 19040 vertices, 17537 polygonsBra, 12048 vertices, 10988 polygonsEyes, 324 vertices, 320 polygonsPanty, 1567 vertices, 1470 polygonsRibbon, 1374 vertices, 1194 polygonsShirt, 6758 vertices, 6648 polygonsShirt_For_Blazer, 1848 vertices, 1764 polygonsShoes, 3542 vertices, 3284 polygonsSkirt, 7603 vertices, 7362 polygonsSock_L, 3809 vertices, 3765 polygonsSock_R, 3809 vertices, 3765 polygonsTongue, 309 vertices, 296 polygonsKatana, 1241vertices, 1249polygonsCharacter is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.