
Sci-fi Hologram Screen Shader is a shader for sci-fi monitors and displays in Unity. It makes flat surfaces appear 3D, ideal for futuristic HUDs, terminals, and control panels using Unity’s Quad mesh.Create futuristic sci-fi monitors and interactive displays with this high-quality shader pack for Unity. Designed for Cyberpunk, Sci-Fi, and Space Opera games, this shader transforms flat surfaces into immersive, depth-enhanced holographic screens—perfect for HUDs, terminals, and control panels.This shader is not a post-processing effect but a material-based solution for 3D objects, supporting frame overlays, depth-enhanced holograms, and dynamic backgrounds. With fog effects, layered depth controls, and adjustable backdrops, you can create screens that feel truly volumetric.With four shader variations, including additive blending and frame support, you can easily customize the look. Whether you're designing glowing UI panels, sci-fi interfaces, or high-tech control systems, this asset provides the flexibility and realism you need.⭐ Key Features✔ Designed for Built-in Render Pipeline – Optimized for Unity’s default pipeline.✔ Material-Based Shader, Not Post-Processing – Works on any 3D object.✔ Depth-Enhanced Holographic Screens – Adds realistic background depth.✔ Advanced RGBA Channel Control – Customize per-channel color and depth.✔ Adjustable Backdrop & Fog Effects – Control background scale, texture, and density.✔ Creates 3D Effects on Flat Meshes – Gives a volumetric look without extra geometry.✔ Includes 22 Ready-to-Use Materials – Drag & drop setup for quick use.✔ Switch Between Translucent & Opaque States – Flexible visibility options.✔ Complete Documentation – Shader property guide included.✔ Bonus: PSD Guide for Custom Textures – Easily create unique designs.📜 Sci-fi Hologram Screen Shader GuideRender Pipeline: Built-in Render PipelineShader Variants: Opaque & Translucent (Additive) versions availableMesh Requirements: Uses Unity’s default Quad mesh (No custom mesh required)Rendering Type: Not a post-processing effect or camera-based shader