【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
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『Pose AI』$44 => FREE(10月3日 23:59まで無料)
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【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
Super fast procedural shader for grass, flowers and debris.
Enjoyed by GPUs and cows alike!There is no compatibility with baked lighting yet.Tasty Grass Shader is a procedural framework for grass, vegetation and debris. Leveraging modern graphics techniques like Compute Shaders and Indirect Draw, it is very efficient at rendering hundreds of thousands of blades!DEMOTry the free demo here before buying!DOCUMENTATION & GUIDESSUPPORT & CONTACTIf you encounter any issues or have questions, we are happy to help via:Discord | GitHub | EmailFEATURES🌱 Powerful procedural generationScriptable Object-based settings systemUse any grayscale texture to control the distribution of parameters, such as: height, angle, bending, thickness, and color of grass bladesUp to four customizable layers of variationSeveral ready-to-use noise textures included.⚡ Fast and beautifulSeparated baking and rendering pass at load time for maximum runtime performance.Control density over distance via template settings and graphics quality settings.Optional use of Alpha-Clipping for finer grass blade shapes.Support for Multi-Sampling Anti-Aliasing (MSAA) and Alpha-To-Coverage in URP Forward.Renders hundreds of thousands of blades often under one millisecond on a modern mid-range GPU.🌬️ Wind and collision systemSimple and effective procedural wind.Tweakable wind speed, strength and patterns.Use sphere colliders to make objects interact with the grass.🌿 FlexibleUse custom textures for grass blades.Create your own plants and flowers.Also usable for ground debris, like fallen leaves and pebbles.Slope cutoff control.🛫 Easy to get started14 presets for grass, flowers and debris includedSeveral grass textures included4 wind presets included⛰️ Support for Unity TerrainGrass can be assigned to entire terrain, a single Texture Layer or painted.Built-in chunk system for optimal runtime performance on large terrains.🎲 Support for any Unity MeshHeight controllable via vertex color.Vertex colors from meshes supported.Vertex colors from Polybrush supported.🕶️ Supports 3D (Forward and Deferred) and VR (Single-Pass Instanced and Multipass)🧑💻 Hack-friendlySupport for custom rendering materials.Via Amplify Shader Editor.Via Shader-Code.API for loadscreens.Independent use from Unity components supported.Endpoints for custom terrain solutions included.All important functions are exposed.REQUIREMENTSSupport for Shader-Compile Target 4.5. (DirectX 11 feature level 11+, OpenGL 4.3+, OpenGL ES 3.1+, Vulkan, Metal.)Unity 2021.3+Universal Rendering Pipeline 12.1+Burst 1.6+ Package (included with Unity)Compatibility with Unity 6 coming soon.FURTHER NOTESThe skybox used for the screenshots is not included in the package and is sourced from AllSky - 220+ Sky / Skybox Set.
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