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『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
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『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
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$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
Designed to deliver great visuals right out of the box for the three main Render Pipelines, meet the first female character of the series, featuring two outfit sets and a hairstyle.This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.Stay tunned for more characters to come!Keynotes about the custom shaders used:The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.Individual cutout masks to address clothes poking through in a straightforward manner.An overall optimization and simplification of variables.Skin pseudo-decals support.Customized Shaders' GUIs.Eye decals to give a unique touch to your characters' gaze!Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).About the textures:PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).Avergae size: 2K-4K.Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.Polycount:Belt, 1507 vertices, 1504 polygonsBody (brows attached), 18134 vertices, 17007 polygonsBra, 3868 vertices, 3471 polygonsDress, 10862 vertices, 10720 polygonsEyes, 324 vertices, 320 polygonsHeel_L, 449 vertices, 439 polygonsHeel_R, 449 vertices, 439 polygonsPanty, 1540 vertices, 1438 polygonsTongue, 309 vertices, 296 polygonsHair, 14457 vertices, 19837 polygonsCharacter is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.
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