Medieval Tavern/Storage Furniture (12 Assets)
Gramor
$4.99
$20.00
75%OFF
(no ratings)
Date |
Price |
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Date |
Price($) |
04/19(2024) |
20.0 |
04/19(2024) |
18.0 |
05/03(2024) |
20.0 |
07/11(2024) |
4.99 |
11/21(2024) |
4.99 |
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Set of high quality, assets. It contains 12 wooden medieval furniture pieces, fully textured for all 3 pipelines, with materials and custom shader. For use in environments like tavern or storage.There are 12 assets (9 models, and 4 variants of the chair) with 3 LODs each, with 4k textures. They will be perfect for medieval/fantasy like game environment. Package includes custom shader, that tints wood based on its location, so every asset on scene looks a bit different. This will let you copy and place lot of them on scene without feeling of repetition. You can modify, or import your own tint map to further customise and match the assets with your project.Import includes 3 folders for different pipelines (Built-in, URP nad HDRP). Every folder contains meshes, textures, materials, prefabs and shaders (with graph). So you just simply delete ones you don't need and you're good to go. Package contains of 9 models (27 meshes, as every model has 3 LOD's):Barrel: 868/424/196 triangles.Box: 418/224/104 triangles.Bucket: 904/595/363 triangles.Chair: 524/236/153 triangles.Chest: 424/284/179 triangles.Crate: 232/156/116 triangles.Halfbarrel: 904/436/248 triangles.Stool: 238/138/82 triangles.Table: 344/200/108 triangles.There are also 12 sets of PBR textures for every pipeline in 4k resolutions (there are 4 variants of chair textures).Every set contains ID mask, used in custom shader to mask metal parts.And also 8x8 tint mask, containing tint colors used to sample wood tints.Rest of textures:Built-in:Albedo textureMetalic/Smoothness map (with smoothness in alpha)Normal mapAmbient Occlussion mapURP:Albedo textureMetallic/Smoothness map (with smoothness in alpha)Normal mapAmbient Occlusison mapHDRP:Albedo textureMetallic/smoothness/AO mask (in RGBA channels)Normal mapEvery asset has material with custom WOOD shader, they are all located in PREFABS folder and ready to go. Simply putting them on scene and moving causes them to change between different wood tints. You can adjust that to your liking by Seed property in a materials. Also you can modify (change hue, saturation etc.) of the 8x8 tint mask. You can also make your own, bigger mask with different tints, that will allow you to achieve even more diverse looking assets. In SHADERS folder you will find additional shader, for when you will want to use the assets as moving objects. In that case you will need to adjust tint manually, so they won't change colors when moving.