Camera-Adherent GPU Particles
SmallBurger
$60.00
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
04/10(2024) |
60.0 |
04/10(2024) |
30.0 |
04/24(2024) |
60.0 |
11/25(2024) |
60.0 |
Jump AssetStore
The Camera-Adherent GPU Particles is a cutting-edge plugin designed for creating captivating lens-front special effects.The Camera-Adherent GPU Particles is a cutting-edge plugin designed for creating captivating lens-front special effects. If you have ever encountered issues related to mobile performance, particle camera tracking, or preheating, it should be a good choice for you. Crafted with a focus on optimal performance for mobile devices, its feature list includes:Utilizing GPU-based particle simulation and culling processes without the need for SSBO buffers, ensuring excellent performance on mobile devices and seamless cross-platform compatibility.Efficient Particle Simulation:Support for generating particle systems exclusively in front of the camera, reducing the computational load of particle simulation and rendering.Selective Particle Systems:Implemented with GPU instance architecture, avoiding the use of geometry shaders to significantly reduce mesh count, thereby enhancing cross-platform support.GPU Instance Architecture:Comprehensive particle functionalities such as displacement vectors, fade in/out effects, noise parameters, soft particles, and more.Versatile Particle Features:Intuitive support for Stretched Direction, equivalent to Unity's Streched Billboard, providing enhanced visual effects.Stretched Direction Support:Includes sample implementations for creating mesmerizing snow and ice storm effects, showcasing the plugin's capabilities.Snow and Ice Storm Examples:Features a detailed rain simulation example, demonstrating the plugin's flexibility in handling diverse weather effects.Rain Example:The new features (RandomRotate, TileSheetAnimation, TileSheetRandomSample)The new Deoms(FallingLeaf, Smoke, FallingSakura)GPU simulation(Use compute shader)GPU frustum culling(Use compute shader)