【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
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クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Advanced ShMUp Complete Kit 1.5 is the new iteration of the complete game framework optimized for mobile platforms and multiplayer capabilities on desktop and WebGL platforms, with easy to use editing features for starters, and extension ready modular scripting for advanced modifications.
Main Features:
* Quality - Movement completely interpolated for timescale manipulation, raycasted collision detection for fast moving objects, UnityEvents to keep the core game working flawlesly while using the Editor to connect visual or sound effects or comunication with other plugins. Also, lots of helper scripts with full Editor integration.
* Mobile Ready - Touch controls for tablet or mobile devices, internal object pooling for maximun performance.
* Desktop Ready - Keyboard, mouse and up to three josticks at the same time.
* WebGL Ready - Optimized for maximum performance.
* States Manager - States with custom conditions, multiple time and condition controlled spawns, spline paths support, and more.
* Plugins - Integrated ready to use plugins and simple systems to inherit from or to use as a Unity Message dispatcher to GameObjects
* Functioning level flow - With Main screen, Selection and Gameplay scenes loading and crossfade between scenes.
* Simple editor - Editor scripts for easy modification. Global configuration via ScriptableObject to faster editing without scene switch.
* Pause capacity - Pause everything in the gameplay and show an animated pause screen.
* PowerUps System - Power up spawn condition system with working examples.
* Music and sound - Music system as a plugin for the StateManager provides music changes according activated states. SFX can be easily set up on different framework events.
* Examples - A full working demo for up to three players with several enemy types, examples for Enemies AI, Boss AI, paths, working State System with end level, Ingame UI, Basic Main Menu, Map Scene, and all you need to assemble your first functional shoot em up without writing a line of code.
Many more features and a lot to come.
WebGL and Android game demos
Includes all the source code, and requires no external library or components!
Demo soundtrack by Gumdel
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