Bifrost Integration (Beta)
Bifrost
$0.0
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Date |
Price |
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Date |
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04/08(2024) |
0.0 |
11/25(2024) |
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Jump AssetStore
Integrate haptic feedback into your Unity XR project with Bifrost Integration. Realistic hand presence, haptics, and gestures. Easy and powerful.The Bifrost Integration empowers developers to seamlessly integrate our cutting-edge haptic technology into their Unity projects. With our SDK, you can effortlessly capture and interpret hand movements, haptic feedback, and finger gestures. Whether you’re building immersive virtual reality experiences, training simulations, or interactive applications, Bifrost Integration unlocks a new level of realism and interaction. Elevate your project by adding lifelike hand presence and tactile sensations—all with ease.Note: This package is currently in beta.Full Finger Tracking (Curl and Splay): Our SDK provides precise finger tracking, capturing natural movements like curling and splaying. Developers can access individual finger data for lifelike interactions.Spatial Force Feedback: Feel the virtual world! The Bifrost Pulse SDK offers spatial force feedback, allowing users to sense resistance, pressure, and touch in their virtual environment.Hardstop Feedback: Experience realistic tactile sensations with hardstop feedback. Whether gripping a virtual object or colliding with a surface, users will feel the impact.Variable Force Feedback: Fine-tune haptic responses. Adjust force levels dynamically based on context, enhancing immersion and responsiveness.Per-Finger Vibration Support: Each finger can vibrate independently, adding nuance and realism to interactions.Integration Made Easy: Built on the SteamVR SDK, our solution streamlines setup. Our nearly drag-and-drop integration ensures a seamless experience for developers. Elevate your VR projects with Bifrost Integration—powerful, intuitive, and immersive!Requirements: Windows 8.1 or laterBifrost driver (v0.2.5-beta or higher)SteamVR runtimeDependencies:SteamVR PluginDocumentation:See our documentation for tutorials and information on integrating Pulse into your projects.