【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
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クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
A must-have for efficient rendering large crowds.
Introducing our animation tool with all pipelines support. Convert skinned meshes with Unity Animator into baked assets with GPU Instancing.Support for Built-in, URP and HDRP-Converting model with skinned meshes with Unity Animator into baked asset Instanced Animation Data containing prepared meshes and materials.- Support for models with multiple skinned mesh renderers as well as LOD (support up to 4 levels of LOD + culled state) with keeping renderer settings like layer and shadows modes.- Configuration of which animations should be baked with ability to set animations frames per second globally or individually for each animation.SUPPORTED- Support only for first animator layer- Supports animation speed- Full support for state transitions with their parameters- Support for Sub-State Machines in animator- Support for culling mode for each Instanced Animation Renderer- Support transition between any two animationsEasy asset configuration-Setup Instanced Animation Data by delivered tool, which allow config LOD, bounding, attachments and animations preview- Easy adding Instanced Animation to scene even by Drag&Dropin Project Settings tab:- configuration of visability Instanced Animation Renderers in scene view during play mode, pause mode and edit mode- configurable number of instances per batch- configurable maximal instances countSupport for attachments instancing- Attachments are batched by mesh, material and parent instance- Creating and configuration of attachments by simple UI tool- Option to create groups of attachments that share same parameters- Support for virtual bones synchronization on demand for Transforms- Support for custom shader property block values with example of how to integrate them into Instanced Rendering SystemSupport for using Instanced Animation Data and rendering without GameObjectsContains examples for Built-in, URP and HDRPNOT SUPPORTED- No support for animator mask and layer blending- No support for for blend tree- No Support for parametrisiert mirror mode and cycle offset- No support Foot IK
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