StreamLinked - API, Auth, EventSub and IRC for Twitch
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Twitch's API made available in Unity C# code.
Twitch Authentication?
Request from any endpoint?
Twitch Chat via the IRC?
Subscriptions to the EventSub?
All parsed and managed in a single package!WebGL NOT supported due to inclusion of System.Net.This project is a C# code project, API requests must be made with user created code (Examples Provided), await/async or Unity Coroutines knowledge is required for optimal solutions.Understanding of Twitchs documentation webside is highly recommended.Internet Connection Required to make requests.Writen in C# 9 (Unity 2021 compatibility onwards)"This is the best asset library for integrating with Twitch in Unity."Do you need Twitch integration into Unity?Need to call Twitch's API?Need something to handle authentication tokens and OAuth?Do you want to subscribe to Twitch Events?Or do you need to read Twitch chat messages via an IRC across one or more channels?This is the complete solution for you!This package brings down Twitch's API documentation and implements it into Unity C#, from API references, EventSub subscriptions, IRC notifications. If Twitch mentions it in their documentation you will be able to access it in C# in your project.Whether its:✔️A Authentication Token✔️A API Reference✔️A EventSub Reference✔️A IRC Tag ReferenceStreamLinked has been created to match the documentation on Twitchs API website as close as possible to make request references as easy as possible and to handle what you need to connect to and request information from Twitch for your coded projects.AuthenticationThe process has never been easier, provide your Client ID and/or Secret, choose your authentication method and the API Client will automatically get you a token. Done automatically, done in stages or it can be done manually if need be. The framework is there for your solution.Need just one token? need many tokens? All tokens are handled independently of each other so you can make as many tokens as you need and use them when you want to.Twitch APIAll the endpoints, available from a single task or coroutine, producing an object with all the information inside. Its never been easier to call Twitchs API.Each API call, listed, assigned and allocated a class to make any request as simple as one method call to Twitch API.Dont want to wait till play mode? The Twitch API Client can make calls to the API from the Editor. Perfect for testing your tokens or messaging Twitch during development or browsing possible endpoints for what you need next.And even if you dont wish to use the additional solutions provided, everything Twitch goes through its API references so you can create whatever you want.EventSubWebSocket setup, API Subscriptions. Set up to receive any notification Twitch provides. All accessible with provided UnityEvents.Each EventSub subscription has its own class returned to you in an easy to read format, perfect to get the exact information you need.Twitch IRCConnect to Twitch chat rooms and receive user messages.All processed into a convenient object and supports Twitch's tag commands returned.On top of that, it includes a Badge and Emote downloader and manager, all processed to display in TextMeshPro!Twitch chat messages in Unity just like it is online, you couldnt ask for anything else.Twitch Changelog: Updated as of entry 2026-02-05Coded with compatibility for NET Standard 2.1 (Most compatible platform API)Written in C# 9 (Compatible with Unity 2021 onwards)Documentation Webpage Available HereVisual ScriptingA very limited native implementation of StreamLinked is also available in visual scripting.Not Supported❌WebGL❌IRC (via WebSocket)❌EventSub (via Webhook [ASP.NET])❌Twitch CLINanoJsonThis project includes my Nuget Json Parser NanoJson. Available Here:Link : MIT LicenseUniGifThis project uses a modified version of UniGif. Available Here:Link : MIT LicenseTwitch OAuthentication management (Multi-token support)Twitch API singletonTwitch IRC singletonTwitch EventSub singletonTwitch Emote and Badge downloading and processingAll available Twitch endpoints and subscriptions in line with the Twitch Changelog entry specifiedWritten in NetStandard2.1 for maximum compatibility




