Instancing and shader tools to create natural and stylistic environments.Some shaders are designed for Shadergraph in URP, for only Unity version 2021.3+.GPU Instancing toolsDraw mesh instances efficiently on terrains or meshes. Includes examples for terrains and trees with meshes included!Spawn any meshConfigurable spawn logicSupports Shader GraphCustom setup for instancingLooks great with the 3D pixel art styleIncludes examples for...Grass on terrainsLeaves on any tree meshWater (orthographic only)Stylized and highly customizable water with reflections, foam, and etc...Custom toon shaderA custom lighting solution for creating the well known toon shaded style. Includes subgraphs for clouds, pixel outlines and toon ramping.Pixel perfect outlines (orthographic only)One-pixel thick outlinesAsset compatibility - Compatible with low-resolution renders, for example, Critter 3D Pixel CameraObject specific - Choose individual objects with outlinesClouds based on 3D noiseConfigurable toon rampIncludes examples for...Terrain toon shaderToon shaderInstanced Toon shaderMeshesStructures (less than 1000 vertices) - Arch Small, Arch Large, House, Light_Post, Rotor, WindmillRocks (less than 130 vertices) - Slab, Stone_1, Stone_2Foliage (less than 20 vertices) - Grass_Leaf, Flower_Leaf, Tree_LeafTree (260 vertices)Demo SceneIncludes demo scene where these assets are layed out and set up for reference.Uses Unity's API for instancing and custom set up for accessing instancing data in Shader Graph shaders.All sub-shaders are implemented as subgraphs for the Unity URP Shadergraph.- Pixelated outlines and inlines based on normal and depth textures. Includes a render feature that enables these.- Clouds are implemented using 3D Simplex noise