Prowlynx Save Manager
Prowlynx
$19.99
(no ratings)
Date |
Price |
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Date |
Price($) |
03/06(2024) |
19.99 |
03/06(2024) |
9.99 |
03/20(2024) |
19.99 |
11/25(2024) |
19.99 |
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Revolutionizing the save process in Unity games and applications. Auto-save/load with support for custom save storage targets including Cloud Save. Saving made easy in Unity.Does not rely on render pipelines, works on MonoBehavior level.Welcome to Prowlynx Save ManagerAdvanced and comprehensive save manager base featuring auto-saving and custom visitor-based architecture.Ready for easy saving without compromising on quality? This asset is for you.- ⌛ (Optional) Auto-saving on app end/quit.- 🎬 (Optional) Auto-loading on scene loaded (makes sure your start methods have all been called).- 🔁 (Optional) Continually saves at a predefined interval you set.- 🧩 Does not replace MonoBehavior or make your inherit from a base class, uses an interface (ISaveCapable).- 👩💻 Comes with 3 example storage targets: JSON, JSON with Encryption and ☁ Unity Cloud Save .- 🛠 We take care of the work in terms of starting and initializing Unity Services with our manager (you can customize it however!).- 📦 You can use as many storage targets as you like (AWS S3, Azure, your own custom cloud, binary file, another asset from here...), plug and play supported through the ISaveStorageTarget interface.- 👋 Simple visitor pattern means your scripts get alerted and provide (saving) or are given the data (loading) they need to save and load. - 💭 All you have to do is write the code to appropriately update your game state (change some UI, load a component, update a script).Helpful Links- Documentation- ExamplesFeatures- Features simple API that is powerful for most use cases.- Full source including customization support for what your use case is.- If you do not want to use our supplied Save Manager you can simply extend it for your use case.- Automatic installation of dependencies (UniTask & Cloud Save)Supported OS- Windows (64-bit)- Mac- Linux