
Need an on-screen joystick for your mobile or tablet-based game? Drag one of the virtual joystick prefabs in this package onto your Canvas and it will be ready-to-use.Does not currently work with Unity's UI Toolkit. Compatibility will be implemented in the future.NOTICE (10 February 2025): If you are running into issues using this asset with the old Input system, please update to v1.1.1.This package includes 11 different joystick prefabs to choose from. Drag these prefabs onto your Canvas, and they will be ready to use. The joystick inputs bind easily to your game logic, and multiple joysticks are supported.This asset is compatible with mobile devices and mobile platforms.Assets (x11):Native Joystick (Black), Native Joystick (White), Native Joystick (Blue), Native Joystick (Red), Split Joystick (White), Split Joystick (Grey), Split Joystick (Black), Horizontal Joystick (White), Horizontal Joystick (Black), Horizontal Joystick (Blue), Horizontal Joystick (Red)Compatibility:This project is compatible with all render pipelines.Support:If you need any help regarding this asset, post your questions here: https://blog.terresquall.com/community/forum/unity-assets-support/virtual-joystick-pack/This asset pack should take less than 5 minutes to set up. To do so:Drag a joystick prefab onto your Scene's Canvas.Use VirtualJoystick.GetAxis("Horizontal") or VirtualJoystick.GetAxis("Vertical") wherever you want to retrieve input data from the joystick.Multiple joysticks are supported, though some set-up is required for that. There are many other settings that you can configure to set up the joystick the way you want. For more details on these settings and configurations, see our online guide for the asset here: https://www.terresquall.com/games/virtual-joystick-pack-guide/If you have issues with getting the asset to work with your current input system, please refer to our FAQs, or make a post in our forums.