This package allows you to easily configure build scenes and play mode scenes, find scenes in your project, or load scenes additively: all from a single inspector window or single call at runtime!The asset package 'GgCore' is required for this package to function. The GgCore package is free for owners of any Gaskellgames package.You must download and install ALL required packages BEFORE you load this package.GET GgCore for FREE with this package! (Required)Once this package is purchased be sure to use the same account that has the package license, to purchase GgCore for free.This simple to use package allows you to easily configure build scenes and play mode scenes, find scenes in your project, or load scenes additively: all from a single inspector window or single call at runtime!The package includes three main parts: the scene manager editor window, the scene controller gameobject componant and the SeneData Property.Scene Manager:Dock and use the scene manager just like any other window in your editor. With a single click, you can open your scenes or add/remove scenes in the Build Settings. Through the scene manager you can select specific scene(s) to load when you hit play, or load the currently open scenes. Additonally, you can create and manage scene groups that allow you to additively load multiple scenes with a single call at runtime.Scene Controller:Through the scene controller, you can load all scenes in a scene group from a single call. You can load all scenes either from a new 'blank slate' or through optimised loading (so that any individual scenes that are in both the current scene group, and the queued scene group will remain active throughout the loading process)Cross Scene Events:The package includes build safe, cross-scene reference components, including cross-scene events!SceneData:The SceneData property allows you to more easily assign a reference to a scene in the editor, with the property automatically caching all required info for use at runtime.Additional Benefits:All scenes in a build will be correctly loaded at runtime even if scenes are renamed, have updated file paths or have been re-ordered in the build scenes list!You will no longer need to scroll through your code to replace string or build index references. Just call up a scene group and automatically load multiple scenes additively!Requirements:GgCore Package is required for this package to function. You can purchase GgCore for Free with any account that has previously purchased any Gaskellgames package.Features:Scene manager window.Scene controller component.SceneData property.Cross scene reference.Cross scene events caller.Cross scene event repeater.Scriptable object generator to create new scene groups.Example scenes showing how easily you can create and use an additive scene workflow.Coding Level Requirement:None: You can create scene groups, load scenes and edit build scenes all from the editor window.Uploaded With Unity Version:2021.3.45fHelp / Support:Discord: All Things GaskellgamesPublisher: GaskellgamesWebsite: Contact Page