Automatically route Unity logs to Firebase Crashlytics with this simple-to-use yet full integration.Verified compatible through Unity 6, Unity 2023Please note that this package requires Firebase Crashlytics (free download).The Firebase project setup instructions (steps 1 to 4 above link) must first be completed.Discord Support | Forum | EmailLogger For Crashlytics is a lite tool providing a hassle-free Unity integration of Firebase Crashlytics, making the process as simple as dropping a prefab into your project. It automatically initializes the Firebase SDK on start, routes Unity logs and errors to the Crashlytics dashboard, and sets custom key data such as the currently loaded scene. This provides you with a lot extra information about what players are actually experiencing.FeaturesJust drop the prefab into your starting scene, and you're done!*Automatically initializes Firebase SDK on startDebug.LogError() calls appear as Non-Fatal events in CrashlyticsDebug.LogWarning() calls appear in event log tracesDebug.Log() calls appear in event log traces, for development buildsThe currently loaded scene is set as a custom key, visible in error eventsOptionally set other data like player ID, etc.Demo scene included to test sending errors to Crashlytics*You'll still need to setup your Firebase project first (steps 1 to 4)Crashlytics has become an industry-leading error-reporting tool, but the integration with Unity's error and warning log system is fussy. This quick and simple, battle-tested package gets your project set up easily, and ensures you get the maximum information in your error events so you can keep your game error-free, and players satisfied!Using Crashlytics? Save yourself the headache, the hours, and get it done like a pro.Please note this tool is not affiliated in any way with Firebase Crashlytics.Discord Support | Forum | Email