Demo City By Versatile Studio (Mobile Friendly)
Versatile Studio
$0.0
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Date |
Price |
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Date |
Price($) |
01/31(2024) |
0.0 |
11/25(2024) |
0.0 |
Jump AssetStore
A small part of the night city for your project, mostly suitable for racing games, but can also be used in projects of other genres!Render pipeline compatibility:Only built-in materials are included in the pack. To convert materials to your render pipeline go to: Edit > Render Pipeline > "Your Render Pipeline" > Upgrade Materials.About package:This package contains a ready-to-use scene with a small part of the night city with a long highway.All lighting is placed, configured and baked.Occluded culling is also baked in for optimization.Lighting, reflections and materials are designed to emulate wet weather.Model parameters:The number of polygons (triangles) varies from 26 to 10000.Texture resolution varies from 256 to 2048 pixels.Note:This package is suitable for both PC/consoles and mobile devices.Models, textures and materials are created and configured for maximum performance.There is no collider for each model. Instead, this package includes one collision model for all the roads in the location. This is necessary in order not to overload the location with unnecessary colliders and to improve performance. But of course, you can add a mesh or any other collider to each model yourself.Contacts:Site (More assets is here): https://sites.google.com/view/versatile-studio/Email: versatilestudioproject@gmail.comTechnical details:38 models in FBX format.43 textures in PNG format (including normal and occlusion maps).51 set up prefabs.A total of 21 materials for all models (overlapping reduces the number of draw calls).PBR materials (normal and occlusion maps included).Correct and optimized topology of 3D models.No animations and animators.LODs are not included in the package, since occlusion culling is responsible for optimization.Render pipeline compatibility:Only built-in materials are included in the pack. To convert materials to your render pipeline go to: Edit > Render Pipeline > "Your Render Pipeline" > Upgrade Materials.