Screenshot Helper Plus
SWAN DEV
$20.00
$25.00
20%OFF
Date |
Price |
---|---|
Date |
Price($) |
03/16(2018) |
0.0 |
10/17(2018) |
10.0 |
01/14(2019) |
15.0 |
10/03(2019) |
18.0 |
08/20(2020) |
20.0 |
12/15(2020) |
12.0 |
01/08(2021) |
20.0 |
12/13(2021) |
10.0 |
01/12(2022) |
20.0 |
06/26(2024) |
25.0 |
07/08(2024) |
20.0 |
11/21(2024) |
20.0 |
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Powerful, Multi-purpose screenshot tools for flexible taking screenshots on all platforms. Advanced features and easy to use.Screenshot Helper Plus is a powerful screenshot toolkit for almost all platforms, all Unity render pipelines, and supports capture images in several ways including fullscreen capture, camera capture, cutout area, specific size, scale, and with/without UI. Fit for any project to create accurate screenshots in the runtime app or Unity editor.We bring you concise, optimized APIs that work out of the box, and easy to integrate. The unified API lets you integrate once and works on all supported platforms!New to Unity? Just don't want to modify your scripts, or just lazy? Don't worry! The CodelessScreenshotHelper extension is for you. Drag and drop the provided screenshot Prefab into your scene, even if the scene is already running in the editor. You are ready to capture images at any time you want!The PLUS version enables the ability for adding watermarks, save and load on WebGL platform, and natively save your images to Android Gallery/iOS Photos, and more...DocumentationScreenshot Helper Plus- Capture full-screen image.- Capture part of the screen(Custom rect region at any screen position).- Capture image using Unity camera(s), can scale the image size(0.1X – 4X).- Camera capture methods now support transparency for object/texture/UI and camera background color.- Support both the Unity built-in render pipeline and all Scriptable Render Pipelines: URP/LWRP/HDRP- Support Anti-Aliasing for camera capture methods.- Support touch, including touch-to-capture example.- Codeless screenshot extension for both runtime App and Editor.- Editor Screenshot Helper, capture selected editor window/tab using Hotkeys: Shift + W- Capture and returns Texture2D, Sprite, or RenderTexture.- Handy image display handler script for UGUI.- All platforms.- 3 powerful assets/plugins included : EasyIO, MobileMedia, Watermark Util. Provide important functionality to make the integrations easy and outstanding.EasyIOA powerful asset to save and load existing files, bytes data, and C# class objects in the common in-app paths. Supports all Unity player platforms, plus a WebGL plugin that provides extra support and function on WebGL.- Save and Load images, file bytes (support custom extension name), C# class objects- Works on all Unity player platforms (common in-app data paths of the platform)- Support WebGL platform (persistent data path)- Show the “Save As” dialog box to save to local storage on WebGLMobile Media Plugin (Find out more)* Reminder : The Android plugin included lets your app access the External Storage Public Directory on Android. MANAGE_EXTERNAL_STORAGE permission is required for accessing this shared storage on Android. However, Google Play (and other stores with similar criteria) may not allow the use of this permission. You should not buy/use the MobileMedia plugin if you are going to release your app in the stores. We keep maintaining MobileMedia plugin for earlier customers, and some of the internal apps are still using the plugin.- Save Image, Video, GIF to native gallery.- Pick Image, Video, GIF from native gallery (single file picker).- Save Audio to the Music folder (Android Only).- Pick Audio from native folders (Android Only) (single file picker).- Get thumbnail and full-size image for Image, Video, and GIF.- Save files to specific folder in the Gallery.- Save files with specific filename.- Options for picking file from Cloud drives (Android Only).- Options for picking GIF as a static image(first frame) or origin file.- Check native storage permission and request permission.- Prompt native setting menu for changing permission.- Handy external permission handler script and example.- Detailed example scene included, ready-to-build for testing on devices.Watermark Util- Add watermark texture on the screenshot- Add watermark texture on existing texture- Support transparency- Set watermark position- Watermark grayscale mode option- No need to place the watermark logo on UI- Flexible, easy, texture combine API, can be used independentlySupport Platform- Screenshot features work on all platforms.- All render pipelines: Built-in, URP, LWRP, HDRP.- Native plugin (MobileMedia) works on Android and iOS.- Unity 5 and newer.Website & More Assets*** Welcome any questions, suggestions, and bug reports. Please feel free to contact us at swan.ob2@gmail.com. Thank you!