Utility Designer - Combining Utility AI and Behaviour Trees
Kada Xuanwu
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Date |
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Date |
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01/05(2024) |
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11/25(2024) |
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Boost your project's AI development with Utility Designer, a flexible and intuitive tool unifying Utility AI and Behaviour Trees.Utility Designer is a comprehensive and versatile tool designed for AI development in Unity. It smoothly combines the principles of Utility AI and Behaviour Trees, allowing you to create intelligent and dynamic Non-Player Characters (NPCs) with ease.Utility AI is used to decide the best state by evaluating the NPC's needs and environment, where each state has a behaviour tree that defines the specific actions and behaviours of that state. this combination allows the NPC to make decisions on their own, while still being able to define the execution of states with powerful behaviour trees.As Utility Designer provides an implementation of a behaviour tree, it could alternatively be used as a normal behaviour tree, using only one state and thus ignoring the utility AI part.A well-written manual is included in the asset, along with two sample scenes.Combination of Utility AI and Behaviour Trees: Enjoy the best of both AI methodologies, allowing for lifelike, adaptable, and complex behaviours.Customizable States: Define states based on character needs and environmental factors for diverse and intelligent NPCs.Behaviour Tree Flexibility: Easily create any behaviour needed to execute each state.Strong API: Allows the creation of custom nodes for the behaviour tree with various callbacks and properties to streamline the process of creating custom behaviours.No External Dependencies: Designed to be self-contained and portable within your project with its own Assembly Definition.Compatible with Windows, Mac, Linux