
Dissolve or materialize objects with a directional or a random noise dissolve shaderThis package contains 2 easy to use and fully customizable URP lit dissolve shadergraphs.You can choose between a random noise dissolve shader or a directional dissolve shader where you can specify the direction in which the object should be dissolved.📝 Online Documentation🔴 WebGL Online Demo📧 E-MailFully customizable:Base texturenormal mapMetallic mapEmission mapEmission strengthdissolve colordissolve noise strengthEdge thicknessSmoothnes ( Directional Dissolve Shader only)DIssolve direction (Directional Dissolve Shader only)Dissolve from base texture to a second specified texture:set a second base texture to dissolve toEnable dissolved textureenable/disable transparency of dissolved textureWebGL DemoTry before you buy! Explore the asset with the WebGL online demo directly in your browser. Get a hands on feel on how the system works and see its key features in action instantly. An on-screen FPS counter is included so you can directly evaluate runtime performanceThis package supports only the Universal render pipelinedissolve from one texture to anotherdocumentation explaining how to use shadersfully configurable shaders2 subgraphs2 shadergraphs ( random and directional)2 Demo scenes and galaxy skybox included