SDF Sculptor
AtlerGibby
$38.99
(no ratings)
Date |
Price |
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Date |
Price($) |
12/13(2023) |
38.99 |
12/13(2023) |
19.49 |
12/26(2023) |
19.49 |
12/27(2023) |
19.49 |
12/27(2023) |
38.99 |
11/25(2024) |
38.99 |
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SDF Sculptor is a set of tools for sculpting game assets using signed distance fields and rendering them using its own LOD, instancing, and occlusion culling systems. Made for runtime use.By default, all materials and scenes are set up for URP, however included are HDRP material replacements.While not built for the Built-In Render Pipeline, art made in SDF Sculptor can be exported as FBX or mesh assets and brought into a project using the Built-In Render Piepline. You will need to use a shader that uses vertex color for the albedo / diffuse. Demo | DocumentationFeaturesSDF based sculpting / modelling.Easily flip geometry across X, y, or Z axis to mirror geometry.Surface spawning tool for automatically scattering geometry across other geometry.Creating "fuzzy" geometry for things like foliage or clouds by randomizing position, rotation, and scale of each face.All geometry made for different LODs can be stored as a JSON and loaded at the start of a scene.GPU Instancing and occlusion culling data is generated at the start of a scene; no need to bake anything beforehand (Occlusion culling comes at a performance cost).SDF Sculptor LOD, instancing, and occlusion culling works with multiple cameras.Dynamic objects can also be instanced and culled.Shaders are built on Unity's Shader Graph so no external tools are needed for shader customization.C# functions for sculpting and rendering sculpts.Able to export meshes as FBX files.Able to create 3D textures from sculpts and export them as 2D texture atlases.Includes multiple Demo scenes and PDF Documentation.RequirementsUnity 2022.3 or later.Uses Render Piepeline features so URP / HDRP is required.Dedicated GPUs are highly recommended for sculpting performance (Many SDF brushes and sculpting with a high resolution can negatively impact performance).Sculpting, Randomization, Surface Spawning, and Occlusion/Frustum Culling are achieved through compute shaders.SDF Sculptor has been tested on Windows / Direct3D11 and Non-Windows platforms will not receive the same support.