YACC - Yet Another Car Controller
Deimos Industries Ltd
$15.00
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
12/08(2023) |
15.0 |
12/08(2023) |
10.5 |
12/22(2023) |
15.0 |
10/21(2024) |
7.5 |
11/14(2024) |
15.0 |
11/26(2024) |
15.0 |
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YACC (Yet Another Car Controller) offers a vehicle library that broadly mimics an arcade-realistic physics old-school game feeling, making it an excellent choice for quick prototyping.YACC is a developer-friendly library which provides a bunch of Engine, GearBox and Wheel collider helpers to write your custom car controller for your games.Designed with the needs of rapid prototyping in mind, it makes an excellent choice for game developers seek to develop a quick vehicle game without compromising too much on realism.Why YACCArcade-Realistic Car Behavior: YACC provides a car controller that closely simulates real-world physics, remember vehicle physics in the PSX era? We got you covered.Obscenely Modular: YACC works in small independent pieces, if you want to use only the Wheel manager and use your own engine implementation you can do so. Don't like a controller and write your own? No worries, you can use the source code as a starting example.Visible Source Code: Buying the library you have access to the class sources, no obfuscation, no pre-compiled assets.Maintained: YACC is actively maintained and will receive updates in the future.Affordable pricing: Unlike many other paid car controller assets, YACC offers excellent value for your budget. You get a high-quality, realistic car controller without breaking the bank, making it a smart choice for indie developers and small studios.You can read more on the documentation site for in-depth technical information, we also have an online demo and a mobile demo as well to try before you buy.The library features:An engine class to manage all aspects of the engine, from throttle input to torques and RPM settings.A gearbox class to manage your gearbox, with automatic and manual shifting logic supportWheel classes to orchestrate your wheels in one single go without accessing wheelcolliders one by oneModular and reusable gameobject controllers, from a Car Controller example to skip the coding part, as well as different controllers to manage headlights, brake lights, engine audio sounds, particle or VFX systems for each wheel and more.