Easy Build: Low-Poly Sci-fi Turrets
MobFarm
$20.00
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
12/07(2023) |
20.0 |
11/26(2024) |
20.0 |
Jump AssetStore
Build custom low-poly 3D turrets with just a few menu clicks. Also comes with 11 pre-built turrets in 6 theme variations. (66 Total)Menu-driven CreationWith just a few menu choices, a unique custom turret can be built in under a minute.Additional tweaks can be made to individual parts, such as scale and rotation, and some items have additional options such as positioning, and automatic weapon-fire converge distance.Material themes can be automatically generated, or you can customize and save material theme presets for reuse.For inspiration, you can click the "Random Turret" button, and poof! A brand-new turret and theme will be instantly generated. You can then edit or build upon it, or just keep on clicking! (It's kinda hard to stop.)Visit the MobFarm website for more information.Important Note:This package only includes art assets (and the editor system), and does not include turret script functionality. However, the turrets are constructed with rotator and elevator hierarchy, for when you are ready add a turret script controller.Highly recommended: EasyTurret controller script asset.Turrets will have proper hierarchy for rotation and elevation, as well as exit points for bullets or missiles.Turrets are built with choice of colliders: None, Simple, and Complex.Average Triangle Count:100-200 for small parts200-600 for large parts such as bases, mounts, and weaponsIncluded Turret Prefabs:11 turret types, each with 6 color themes.Turret TypesBeamCannon, HeavyMissile Launcher, LargeMissile Launcher, SmallParticle CannonRailgunTwin AutocannonTwin Pulse RifleThemesGolden HexNeon ChromeSoft RedSoft BlueWinter PlasticUnicorn DreamsFull Part List (105 parts)15 WeaponsAutocannon, AdvancedBeam, FatBeam, MediumCannon, HeavyHardpoint, x3Launcher, Large x3Launcher, Large x6Launcher, Small x4Launcher, Small x8Particle CannonParticle Cannon, TwinPulse RifleRailgunRailgun, HeavyBonus: Accessory Box (Non-weapon, weapon part)6 Munitions (For launchers and hardpoints)Missile, Large, AdvancedMissile, Large, HypersonicMissile, Large, RetroMissile, Large, StagedMissile, Short, BulbusMissile, Short, Pointy9 BasesHex, ChunkyHex, ShortHex, TallQuad, Walker, LightRound, ChunkyRound, ShortRound, TallTripod, Articulated, LightBonus: Minimal17 Mountsx1 Bracket, Articulatedx1 Bracket, Chunkyx1 Bracket, Lightx1 Covered, Cylinderx2 Covered, Cylinderx1 Covered, Domex1 Covered, Squat Domex1 Covered, Large Discx2 Covered, Large Discx1 Covered, Roundx2 Covered, Roundx1 Post, Articulatedx1 Post, Chunkyx2 Post, Chunkyx1 Post, Retrox1 Post, Slopedx2 Flat Wedge27 Weapon ModsBeam Barrel, ExposedBeam Barrel, ExtenderBeam Barrel, Large LensBeam Barrel, OpenBeam Barrel, Open SlotBeam Barrel, Retro DishBeam Barrel, Retro RingsGun Barrel, Accent RidgesGun Barrel, Brake, FlatGun Barrel, Split TipGun Barrel, Suppressor, RectGun Barrel, TallGun Mod, Mag, SmallGun Mod, Mag, StraightFlashlight, SmallLaser Sight, SmallParticle Barrel, ChargedParticle Barrel, ExtenderParticle Barrel, RiggedParticle Barrel, ThickParticle Mod, BoosterParticle Mod, Booster, LateralParticle Mod, Containment PodParticle Mod, CyclotronRail Barrel, ExtenderRail Barrel, QuadRail Barrel, Rigged11 SensorsAntenna x3, SpreadAntenna, ComplexCamera x3, PanelCamera, LargeCamera, Large, PanelCamera, SmallRadar, Quad FoldRadar, Flat, Retro DishRadar, Retro DishScannerScanner, Panel20 AccessoriesAccent, CircleAccent, Dot DashFoot, BraceFoot, ChunkyFoot, CircleFoot, Dual ProngsFoot, LongMisc, BatteryMisc, Capacitor, LargeMisc, Capacitor x2Misc, Coil, LargeMisc, Coils x2Misc, Coils x6Misc, Light, Large, PanelMisc, Light, RevolvingMisc, Panel, DisplayMisc, Panel, Light GridMisc, Panel, PortsMisc, Tech BoxMisc, Tubes x2Other ItemsSeamless Textures (1024 x x1024 pixels)Hex CamoHex Camo Gutter, DarkHex Camo GutterHex Bump (Normal Map)Hex Bump Gutter (Normal Map)Fine Grain (Normal Map)Special Note:These seamless hex grid textures are square. While hex grids don't tile into a square area, this was accomplished by using a slight distortion of 1.053%ShadersLuminosityBlendLuminosityBlendBump