UnifiedIslands
UnifiedAssets
$18.95
(no ratings)
Date |
Price |
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Date |
Price($) |
12/05(2023) |
18.95 |
12/05(2023) |
13.26 |
12/19(2023) |
18.95 |
11/26(2024) |
18.95 |
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UnifiedIslands: An advanced Unity package for procedural terrain generation, offering diverse landscapes, efficient processing, and customizable parameters.UnifiedIslands is an advanced terrain generation package tailored for Unity. It leverages the power of procedural noise functions, combined with flexible settings and parameters, to create realistic and varied terrains. Whether you're aiming for a vast mountainous landscape, an island surrounded by water, or a blend of multiple terrains, UnifiedIslands has got you covered.Key Features:Multiple Noise Layers: Utilize a variety of noise types such as Perlin, Simplex, Billow, Ridged, and DomainWrap.Customizable Parameters: Adjust scale, lacunarity, persistence, octaves, and more to control the appearance and complexity of your terrains.Height Modulation: Use height multipliers and elevation curves to further define the vertical profile of your terrains.Texture Blending: Seamless blending between multiple terrain textures like grass, sand, stone, and dirt based on elevation and slope.Parallel Processing: Leverage Unity's Job System for efficient heightmap computation, allowing for faster terrain generation even in larger areas.Editor Integration: A user-friendly Unity Editor tool for easy terrain generation and parameter tweaking.Benefits for Your Project:Rapid Prototyping: Quickly generate and iterate on terrains without manual modeling.Diverse Landscapes: Achieve varied and dynamic landscapes effortlessly, enhancing the visual appeal of your game or simulation.Optimized Performance: With parallel processing, ensure that terrain generation is swift, allowing for real-time applications or in-game dynamic terrain changes.Extensibility: Designed with modularity in mind, it's easy to add more features or integrate with other systems, like water simulation or vegetation placement.Dependencies: Unity's Job System for parallel processingKey Components:NoiseObject.cs: Core data structure holding texture previews, seeds, and a list of noise layers for terrain generation.HeightGenerationJob.cs: A parallel job structure for efficient heightmap calculation using Unity's Job System.Noise.cs: A module encapsulating noise generation logic, supporting various noise types and transformations.NoiseType.cs & OperatorType.cs: Enumerations defining available noise algorithms and mathematical operations.IslandGen.cs: MonoBehaviour that facilitates the terrain generation in the Unity scene, integrating all components.Noise Algorithms Supported: Perlin, Simplex, Billow, Ridged, DomainWrapEditor Integration: Custom Unity Editor window for user-friendly terrain generation and parameter adjustments.Customizability:Adjustable noise parameters: scale, lacunarity, persistence, octaves.Multiple noise layers with individual weightings and operations.Elevation curve adjustments for height modulation.Performance:Multi-threaded terrain generation leveraging Unity's Job System.Optimized for real-time applications and large terrains.