Write Lua on GameObjects, edit it in the inspector, and tweak logic without recompiling. MoonSharp included. Hook it into your C#.Lua Script Object puts Lua on any GameObject. Edit it in the inspector and tweak logic without recompiling. MoonSharp is included.MoonSharp included, no extra setup requiredWrite Lua on any GameObject and edit it in the inspector, tweak logic without recompilingHook Lua into your C# by adding custom made Lua functions that talk to your own game codePrototype behaviours fast, right on the object you’re working onErrors show the script name and line, so you’re not guessingHot reload in play mode when scriptingOptional: let players drop mods in a folder (sandbox + runaway guard)Built-in wait / wait_until (and others) so scripts can pause without you wiring coroutinesUnity 2022.3 LTS and newer, including Unity 6. Same LuaScriptObject component and MugHeadStudios.Lua namespace as 1.1.Docs: https://mugheadstudios.com/docs/lua-script-objectCompatible with Unity 2022.3 LTS and newer, including Unity 6.Full C# source included. Assembly definitions included.MoonSharp 2.0 included in the package.Documentation PDF and online docs. Demo scenes included.IL2CPP players (mobile, WebGL, consoles) have not been tested; link.xml is included.







