EKV_TerrainShaderGenerator
elekvault
$7.95
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
11/14(2023) |
7.95 |
11/26(2024) |
7.95 |
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This tool makes shader creation as easy as it gets. In a minute you will have your custom height-based or distance-based multi-layer shader, with just a few clicks.The shaders generated with this tool can be URP-compatible, but lack some of the features of the Built-in RP version: water flow/wave simulation is disabled; point lights are not supported.EKV Terrain Shader Generation is a very easy to use tool that allows you to create your own customized shaders in minutes with a few clicks. The generated shaders are specially crafted for performance on mobile environments, they are not PBR shaders, but they offer a plethora of options you can choose from. From the simplest diffuse shader to a multi-layered height or distance-based terrain shader, you can generate whatever you need in a minute.The shaders generated with this tool are intended for terrain-like meshes, and allow multiple texture-layers that are, by default, distance-based (to the center of the object or another point), but can be toggled to height-based if you need to. They are Built-in RP and URP compatible, and can be used on any mesh or Unity Terrain. They support shadow casting, directional lights, point lights (only BiRP), fog, and can be customized with a bunch of options:- Normal maps.- Emission color and maps.- Gloss / Specular.- Cubemap reflection.- Blending noise.- Polar region layers.- Water flow/wave simulation (adapted from my own free asset MobileWaterShader_EKV).And you get full control over most of the parameters, accesible also from script on runtime if needed. The combinations are endless, and you can use them anywhere!