A camera system designed for pixelating 3D games. Ensures smooth and consistent visuals without restricting typical camera usage.Critter 3D Pixel Camera is designed for pixelating 3D games for a stylized 3D pixel art look. It pixelates your game in a consistent manner and makes it look smooth when moving the camera.Benefits of Critter 3D Pixel CameraPixel perfect (orthographic only) – Stationary objects in 3D look stationary without jittering colors or outlines. Pixels are consistent regardless of camera angle or movement. This consitency is similar to retro pixel. Ensured by locking movement to a grid relative to the camera.Smoothness (orthographic only) – Subpixel adjustments are applied to make the camera movement feel smooth.Performance – Game is rendered at target pixel art resolution which has a significant boost on performance. It is then upscaled to the native resolution to allow subpixel movement, without compromising performance.Versatile – Works in any camera rotation, uses Unity’s transform position as input and every variable. Including resolution, can be changed at runtime.Interface – Provides a straight-forward interface for changing rotation, position, resolution and two different types of zooms. At runtime.Note: Scenes in the marketing material are not included in the asset. Check out Critter Environment instead- Pixelates game into target pixel-resolution to improve performance.- Pixel perfect visuals on stationary objects.- Sub-pixel adjustments that counter blocky or jittering camera movement.- Simple interface for changing all settings in editor and at runtime.