【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Colorinchis let you recolor meshes, sprites, UI... Create the color mask up to 6 channels and recolor with plane colors or gradients. Works at runtime or bake the result in a new texture/sprite.Create color variations of your models, sprites or UI elements with some simple steps:1- Apply the Recolor component to the element you want to recolor.2- Adjust the mask up to 6 channels.3- Pick your plain colors or gradients.🌈 Done! 🌈4 (Extra)- Bake the result in a new texture to use with your own shaders and materials.🔥🔥 FEATURES 🔥🔥Compatible with built-in pipeline and URP.Compatible with the following components:UI Images (works with CanvasGroup alpha, Mask and all image types (simple, sliced, tiled, filled))UI Raw Images (works with CanvasGroup alpha, Mask and all image types (simple, sliced, tiled, filled))SpriteRenderer (works with Mask)MeshRendererSkinnedMeshRendererIncluded shaders:Standard OpaqueStandard TransparentStandard Transparent CutoutUnlit OpaqueUnlit TransparentUnlit Transparent CutoutSpriteDefault UIWorks in runtime (you can change colors or show the original).Bake the new textures or sprites to use with your shaders or materials.Ideal to recolor pixel art sprites and meshes textures.4 Sample Scenes to show several use cases.Overview: shows a lot of cases like UI elements, sprites, meshes, etc.Playground: a full 3D scene to play with it.Pixel art: a small platform pixel art example.Tutorial: a small guided tutorial to apply the element and bake in a new texture.Helper components to make it easy to change palettes.Full source code.Note: the plugin is not a screen post-process so you can change individual elements for your desired effects and results (The pixel art example shows well this use case).✨✨✨✨===================================✨✨✨✨Complete your project with these stylized KEKOS assets:👦👧👦👧 Kekos - Customizable 3D Character Cartoon Kids.🌴 KEKOS Tropical Beach🐎 KEKOS Horses, Unicorns and PegasusDevelop faster, better and smarter with these tools:💻 Venn Console - Runtime Console, Command Input and Hotkeys Dashboard✨✨✨✨===================================✨✨✨✨❓ - Have any questions or bug reports?✉️ Contact us through email, Twitter or Discord.* Provide the following information if needed: Unity version, Pipeline (built-in or URP), Package version, Description of the problem, screenshots, and invoice number.=> Pipelines compatibility:Built-inURP=> Components compatibility:UI Images (works with CanvasGroup alpha, Mask and all image types (simple, sliced, tiled, filled))UI Raw Images (works with CanvasGroup alpha, Mask and all image types (simple, sliced, tiled, filled))SpriteRenderer (works with Mask)MeshRendererSkinnedMeshRenderer* you can recolor Render Textures also or use them as masks.=> Shaders:Standard OpaqueStandard TransparentStandard Transparent CutoutUnlit OpaqueUnlit TransparentUnlit Transparent CutoutSpriteDefault UI"Asset uses Bloom Effect under MIT-0; see Notices.txt file in the package for details."
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