【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Voxel Art - high performance voxels engine that supports asynchronous operations on voxels. Can be used as core mechanic for your game to achieve experiences like modeling, procedural terrain, etc.Why to use Voxel Art:- High performance memory efficient package- Supports asynchronous operations and modifications on voxels- Has extendable API to implement custom features- A lot of samples demonstrating different mechanicsMain features:- Asynchronous operations, non blocking main thread (building, applying, modifying model)- Large models support, can even contain billion of voxels (as much as your target device can render)- Easy to configure, but at the same time in-depth and flexible configuration is provided for all use cases- Various configurable model generation options (parallelepiped, ellipsoid, cyllinder, perlin noise)- Various build options chunking options (sharp surface, smooth surface) with different UV mapping techniques, more will be avaulable in next versions- Various modification modes (subtraction, addition), more will be available in next versions- Configurable modification shapes (parallelepiped, ellipsoid) with flexible settings- Extendable API to implement custom modification optionsPackage is being actively developed, so new features are on the way!Key features:- Asynchronous operations, non blocking main thread (building, applying, modifying model)- Large models support, can even contain billion of voxels (as much as your target device can render)- Easy to configure, but at the same time in-depth and flexible configuration is provided for all use cases- Various configurable model generation options (parallelepiped, ellipsoid, cyllinder, perlin noise)- Various build options chunking options (sharp surface, smooth surface) with different UV mapping techniques, more will be avaulable in next versions- Various modification modes (subtraction, addition)- Configurable modification shapes (parallelepiped, ellipsoid) with flexible settings- Extendable API to implement custom modification options
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