3D Auto Importer
Quick Lib
$80.00
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
09/14(2023) |
80.0 |
11/26(2024) |
80.0 |
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3D Auto Importer is an import automation editor process customizable. It organizes your folders, applies textures to materials, adapts shaders and prepare animation components.⏳ Don't waste your time to re-texturing on materials when they were already incorporated into your 3D design software. With this tool you no longer search for the shader adapted to your textures or the one which will have a better rendering for the pipeline. ⏳After settings your preferences and the during the import, the process will :Manage folders names,Store assets,Set the textures resolutions,Set shaders adapted to your render pipeline or your custom shader,Apply textures on the materials.Create an animator controller for your default or idle animation (if you have an humanoid 3D model).Set clips for legacy animationGet a prefab of your(s) 3D model(s) ready to be integrated into the scene.Compatible 3D models : FBX, BLEND, OBJ, DAE.⚠️ CAUTION : At the current version (1.0.0), texture recognition for BLEND files may encounter issues when there are multiple materials. To avoid problems with this type of file it is advisable to have textures containing the name of the material assigned to it. ⚠️If you need support : Discord | Contact• Editor only• Ready to use :Just set your preferences inside a scriptable object. No code required. The process is activated during a 3D model importation.• Friendly interface• Adapt shaders :Material’s shaders are converted for your current render pipeline (Built-In, URP,HDRP). If you set a custom shader it will apply on materials directly.• Adapt textures resolutions :With your importation preferences, each texture can have a new resolution according to the type (Albedo, Normal, Metallic, etc…).• Textures set on materials :Textures found their materials by multiples factors :--> Retrieve the material and their textures names inside the model,--> With common names or common substring names (material name, texture name and model name),--> By type (Albedo, Normal, Metallic, etc…).• Optimize textures :For HDRP a Mask Map can be automatically created when the materials are adapted to the render pipeline. This effect optimize the runtime loading resources in your game.• Get a prefab ready :At the end of the process, a prefab will be ready for integration on your scene.• Set up your animation :Detect animation(s) inside the 3D model. For legacy animation it will set an animation component on the prefab. For rigged model an animator controller will set up with the default or idle animation.• Fully documented (English,French)